Friday, July 8, 2011

The Strange, Fleeting Fun of Jack Kirby's 'Devil Dinosaur'

Devil Dinosaur Omnibus
Jack Kirby was always a powerhouse comic book artist, but his work in the 1970s is among the most amazing of his career as well as the most divisive. I say divisive because Kirby’s work in that decade took some often strange turns — sometimes producing amazing classics and sometimes producing fascinating failures.

I have to place Devil Dinosaur in the latter category. This short-lived series only ran eight issues in 1978 and, according to Tom Brevoort’s introduction in the Devil Dinosaur Omnibus edition I just finished reading, it was an attempt by Kirby to capitalize for Marvel on some interest an animation studio had in the Kamandi series he created for DC.

Kamandi itself was an oddball series, reportedly inspired by the Planet of the Apes movies, the first issue of that series prominently featured a destroyed Statue of Liberty and was set in a post-apocalyptic future full of mutated half-animals and, of course, the titular last boy on Earth. Even though Kamandi borrows its premise at least partly from a popular movie series, that comic book’s storyline had somewhere to go.

Not so Devil Dinosaur, which flounders partly because it’s a pretty thin concept to begin with and partly because there’s not really any place to take the story. For those who’ve never read this series, Devil Dinosaur is a T-Rex style dinosaur living in prehistoric times who is burned by a mad mob of early human “small folk” and emerges bright red in color. He teams up with a young “Dawn-Man” named Moon-Boy, and together they defend their valley home from various threats.


Friday, May 20, 2011

Flashpoint vs. Fear Itself: A Much-Needed Win (So Far) for DC

Flashpoint #1
Like most comics readers, I'm getting weary of big events. And the promotional materials for Flashpoint did absolutely nothing to interest me in this series. I've never been a big fan of The Flash, the premise of the crossover was, at best, murky, and the sheer number of spinoff miniseries and specials was disheartening.

But I have to admit that when I sat down and read Flashpoint #1 (DC Comics, 40 pages, color, $3.99), I really enjoyed it. (Full disclosure: DC's publicity folks sent me a copy.) And having found little to enjoy in the DC Universe of late, it was nice to find an enjoyable way back in.

I can't deny that there's a weird bit of nostalgia at work. This is an alternate universe crossover, with cool art by Andy Kubert and Bob Harras at the helm. It's like a flashback to 1995 and the Age of Apocalypse, which was easily the most fun crossovers of this type and an archetype for Flashpoint. I doubt I'll pick up many of the spinoffs, but I will definitely be back for Flashpoint #2.

Fear Itself #2
The other major summer event is Marvel's Fear Itself. Again, thanks to event fatigue, I hadn't paid much attention to the advance marketing on this book. This is a nice-looking book, with Fear Itself #1 and #2 (Marvel, color, $3.99 each) showing the Asgardians returning to Asgard, Odin being a jerk to Thor and a bunch of mystic hammers falling to Earth and empowering those who pick them up with the power to glow like Tron.

It's OK, though my first thought was I'd already seen this kind of thing in Kurt Busiek and George Perez's  JLA-Avengers crossover a few years back and even in last year's Blackest Night. It also just feels more like a concept suited to a Marvel videogame than a major summer crossover, but that's likely just me. This isn't to say that Fear Itself is bad or that Flashpoint is good, but it is interesting how it's the intangibles that make one stand out — even if just slightly and for a moment — over another.

Thursday, May 19, 2011

Who Can Canada Blame for Alpha Flight #0.1?

Alpha Flight #0.1
The absence of posts on this blog has been exacerbated by the preparations for and the birth May 2 of my daughter, Kaya. All is fantastic here at Bags and Boards central as we've spent the last few weeks getting to know each other. I don't know if she will like comics, but she's going to have plenty of them around to pass the time with as she grows up.

One such comic is Alpha Flight #0.1, Marvel's third attempt to relaunch the once-successful 1980s series about a group of Canadian superheroes. As a Canadian who first read the group during the John Byrne heyday of the early to mid-1980s, this issue is a distinct improvement on some of the previous attempts, most notably the humor-infused Scott Lobdell effort that ran a mere 12 issues starting in 2004.

This effort does its best to restore a "classic" lineup with Guardian, Vindicator, Snowbird, Shaman, Aurora, Northstar and Marrina, but fails to distinguish itself from the mainstream mass of superhero comics and fails to do right by the basic premise of the series and its characters.

Written by Greg Pak and Fred Van Lente, the story centers on a terrorist named Citadel who seeks to disrupt a federal election by taking out the power grid in Quebec. Alpha's called in and finds Citadel's got help from Kara Killgrave, who once was called Purple Girl and was a member of Alpha Flight in the late 1980s when scripter Bill Mantlo was slowly but surely doing his best to make Alpha Flight the worst title Marvel published. The election goes on as planned, with former Alpha liaison Gary Cody winning as the leader of the fictional Unity Party.

Art wise, this is a decent-looking comic but nothing special. The art is by Ben Oliver with Dan Green and colors by Frank Martin. It would be nice to see some zing in the layouts if they stick around for future issues. But without some better writing, the art's not enough to justify buying or reading this comic book.

One of the long-term problems with Alpha Flight has been the way successions of writers have completely messed up the personal histories of the characters. Mantlo was the king of this, turning Puck from a dwarf who overcame the pain of his condition into a man possessed by some kind of black genie and making the twins Aurora and Northstar into the descendants of elves from Asgard. He also killed off Snowbird and had Marrina go so crazy after becoming pregnant with Namor's child that the Avengers had to kill her. I'm not kidding — these are actual Alpha Flight stories, and they set a precedent for writers to crap all over these characters. Since then, Guardian's returned from the dead multiple times in a new body and, according to this issue, has a child with Vindicator that has vanished.

I don't know how you end up with everyone back in the places we find them in this issue, but Aurora and Sasquatch are still an item; Guardian and Vindicator are back together in Ottawa and more boring than they've ever been; Marrina is back from the dead but not quite looking like herself; Shaman is performing open-heart surgery on a First Nations reservation; and Snowbird is back under cover with the police writing traffic tickets in the streets of Montreal. Oh, and Northstar is back after multiple stints with the X-Men living in Montreal with a new boyfriend. (Did you know he's gay? Well, he is!)

The big question I have is this: If the writers are looking to take this comic back to basics, why would they be so sloppy with the details that show they understand who these characters are and the most basic understanding of Canada and Canadians that really is the only reason for this title to exist? Specifically:

  • Why is Snowbird writing traffic tickets for the Montreal cops when her power symbolically comes from the arctic? Her previous cover was as Constable Anne MacKenzie of the RCMP stationed in the Northwest Territories. It makes no sense that she's now a "commandant" — which is not a real rank with Montreal police or the RCMP and even if it was, a commandant would not be writing traffic tickets. 
  • The take on Canadian politics is pretty funny. I have a feeling the Unity Party is meant to be some kind of anti-Alpha or radical conservative party, which is just plain boring compared to the real-world insanity of the Republican Party here in the United States.  
  • When did Heather Hudson become a brunette? I guess it may have been previously established that she and James MacDonald Hudson got back together, but they're in no way a convincing couple. 
  • Shaman was clearly established as being a member of the Sarcee tribe, which was primarily based in western Canada around southern Alberta. His medical practice was always a very basic, community clinic style of operation near Calgary. Here, he's performing open-heart surgery at the Grand Lac Victoria reservation in Quebec. Neither part of that sentence makes sense with this character. 
  • Walter Langkowski and Aurora are barely introduced. All we know about them is they're an item. No mention is made of her being Northstar's twin sister. Also, which Aurora is this? She wears the original black and white costume with long hair, while on the cover she has the white and yellow costume with short hair she wore after Langkowski altered her powers slightly. Also, is she still a split personality?
  • As for Walter, no mention's made of his code name or where his power comes from. I know the source and nature of his power changed a lot over the years, so an explanation would be nice. 
  • Marrina looks completely different. Makes me wonder if this is a new version of the character. The cover shows the classic version, so some explanation would have been nice.
  • Where's Puck? I might have missed the reason for this in another book.
  • And boy, do Marvel writers love to write scenes of Northstar being a positive, modern example of the gay superhero. After his recent run in The Uncanny X-Men, can't Marvel find something else interesting about him? Or is he doomed to be a one-note character? Here's one idea: he used to be a member of the FLQ, a terrorist organization that sought the separation of Quebec from Canada. (That may have been the only good plot point Bill Mantlo ever introduced to Alpha Flight, so of course it happened in Marvel Fanfare #28 circa 1985.) 

The biggest failing about this comic is there is absolutely nothing Canadian about it. I know that may seem irrelevant to a lot of readers, but when you get right down to it, it really is the only reason I can think of for this comic to exist.

Ask a comic fan to explain what Alpha Flight is about and the answer will surely involve the phrase "Canadian superheroes." Therefore, these character need to be in some way representative of Canada, how Canadians relate to each other and the role Canada plays in the world. I don't know if Pak or Van Lente are Canadian, but given Marvel's track record on this post-Byrne, it wouldn't surprise me if Pak or Van Lente's sole experience with Canada was crossing the bridge at Niagara Falls and commenting on how there's a maple leaf added to the logo at McDonald's. (Don't laugh — I've had that tale told to me by more than one person.)

Again, I think it's important for a comic about Canadian superheroes have some kind of Canadian quality to it and Canada is not an easy place to figure out, even if you have lived there. It's in many ways a lot more regional than the United States and also a lot less known. I get that someone who's never been to New York could write an OK story set in New York because everyone absorbs the imagery and the icons through the media. But the same is not true for even the best-known Canadian cities like Toronto or Vancouver — and it's even less true for places like Ottawa, Nunavit, Victoria, Saskatoon, St. John, St. John's, Moncton, Quebec City or Red Deer.

This comic's failures would not be so obvious without the high bar set by Byrne in his 28 issues. Even though Byrne was not born in Canada and hasn't lived there in decades, he understood enough when he did Alpha Flight to inject as a theme Canada's struggle to define itself and maintain some control over its destiny and resources while dealing so closely with the incredibly rich, insatiable and friendly juggernaut that is the United States. Failing to inject something like this into the book leaves it no different from Avengers North, and not worth publishing or reading.

Friday, March 18, 2011

Fixing the X-Men: Shorter, crazier stories based in the real-world

X-Men has been thoroughly dethroned as the top franchise in comics, replaced in sales and popularity among superheroes by Green Lantern, the Avengers and Batman. Sales are down, interest is down and the X-Men line is just kind of dismissed by bloggers and podcasters as a property coasting on past successes more than one that innovates, entertains and is a commercial success.

No one who’s read this blog or my book or spoken to me about it at a con or online will mistake me for anything other than a big fan of the X-Men. That doesn’t mean I don’t recognize a ton of crappy X-Men comics have been published over the life of the title. But I do think the X-Men stands apart from pretty much every other superhero out there because its concept is capable of delivering a great deal more emotional depth. X-Men is, at heart, a science fiction concept that features many conventions of the superhero genre. You could do X-Men without code names, costumes, secret identities and crime-fighting elements that define most superheroes. But by making the X-Men mutants — granted powers by accident of birth — and turning them into a race or even a class of potentially dangerous people pitted against normal humans, X-Men has a greater potential to become something deeper and more significant than the superpowered cops commonly found in Avengers or Green Lantern.

The X-Men’s current decline easily began the moment Grant Morrison left New X-Men, ending the last great run of innovation the title has seen. That was 2004, and was followed in 2005 by Marvel placing renewed emphasis on the Avengers, beginning its ascension to the top of the charts starting with Avengers: Disassembled and The New Avengers. I think there were a lot of reasons for this shift, but the most interesting was that also was about the time that Marvel began planning to make its own movies. With the X-Men movies rights and profits locked up at Fox indefinitely, it simply makes sense for Marvel to put all its efforts into building up the Avengers into the most recognizable and profitable brand.

I dropped all Avengers books shortly after the recent relaunch because I think writer Brian Michael Bendis’ style has grown increasingly stale and lazy. How long can you quote movies from the 1980s in a pastiche of David Mamet and Kevin Smith before people stop calling it brilliant? How many issues can you write where superheroes sit around eating and drinking coffee and chatting about nothing while all the action happens off-panel? Bendis is on track to find out.

The X-Men books these days are not horrible, but they’re not great either. What they lack more than anything is the kind of wild energy and the constant sense of elevating danger that marked the best days of the series. The former is a problem that afflicts most comics these days, while the latter stems from the need for the X-Men metaphor to evolve and reflect the nature of being an outsider.

So how to fix that? I have some ideas:

Stop writing comics like they’re movies or TV shows and starting writing them like they’re comic books again.

This is a problem that affects most mainstream comics these days. It’s not uncommon for dialog scenes in superhero comics to run two or three pages, with four or five panels per page. This works for Tommy Schlamme on The West Wing, but in comics, it is extremely boring. Flipping through the current arc of The Uncanny X-Men, “Quarantine,” there’s a LOT of talking. The first issue, #530, starts with two pages of Emma talking to Kitty, followed by a page of almost-naked Emma talking to Scott, followed by three pages of Anole talking about getting sick, a page of Northstar and Dazzler having dinner, two pages of The Collective talking and one of them tearing up a convenience store, followed by a super-exciting two-page press conference, and on and on. Boring.

Similarly, a couple of issues later we get a big fight between Emma and Sebastian Shaw, while Northstar et al. are fighting the Collective in San Francisco. Despite most of that issue, #532, featuring some kind of action, these sequences still lack energy and fail to generate any kind of excitement. I think a lot of it comes from Land’s heavy reliance on photo reference. In theory, photos should make good starting points for comic panels, but in practice the artists who rely on photo reference produce work that looks stiff, or even frozen. Good comic art has a natural look and the storytelling flows from panel to panel and page to page. I don’t think you’ll ever get that flow cobbling together panels based on pictures from Sports Illustrated, TV Guide and the Victoria’s Secret catalog.

In movies and TV, time is valuable. In comics, it’s space. And wasting so much space and so many pages on endless dialog and stilted action simply runs counter to the strengths of comics as a medium. Add in the stretching out of storylines over four or six issues, which often ship late, and the number of people who wait for collected editions to read and it’s almost impossible to avoid material that feels stilted, thin and stretched beyond its limits. At a time when communication is speeding up and people are abandoning short forms of communication like email and blog posts for even shorter and quicker hits offered by Twitter and Facebook, this is an even worse approach. I don’t know why comics aren’t more focused on making each issue, each episode as jam-packed full of cool stuff as they possible can rather than boring everyone to death with decompressed, to-be-continued and irrelevant material.

Next: be subversive. I think good comics are a lot like good rock ‘n’ roll (or any good art): it must challenge the reader in some way. In comics’ case, that usually means being subversive in some ways. X-Men was always good at that, featuring characters who are always on the outside of society looking in. It’s a great premise for criticizing just about any aspect of society. And looking at the state of the world today, there is no shortage of things to criticize. However, X-Men in the post-Morrison years has been astonishingly conservative, sticking to an interpretation of the mutants and their relationship with society that fails to evolve and remains exceedingly safe.

Perhaps that’s to be expected. Both DC and Marvel’s books have felt increasingly like the products of a corporation in recent years, shedding the personalities that the artists and writers used to bring to them. It often feels like I’m not reading a comic anymore, but a marketing plan or press kit takeaway.

The antidote to this has to be taking some chances with X-Men stories, going beyond what’s been established in the past 48 years of comic books and take a few digs at society. The good news is there is no shortage of conflict in the world right now — economic, political, religious, racial — X-Men could easily tap into. The bad news is that Marvel is a big corporation and can’t be expected to court the kind of controversy subversive comics would bring.

So if anyone were to ask me what could be done to fix the X-Men comics, here’s what I would do.

  • Shorter, punchier storylines. Throw lots of strange ideas in there and see what sticks.
  • Get the X-Men off Utopia. Putting all these characters on a fake island where all they have to do is talk to each other has turned out to be deadly dull. This is a book that needs to connect with the real world, and they can’t do that on Utopia.
  • Return a sense of dread to the book. Claremont did this extremely well, by making mutants powerful enough that it was credible for normal humans to hate and fear them. He also had an ear for the kinds of arguments used in the media at the time to discuss divisive issues and shrewdly injected imagery from the Holocaust to great effect.
  • Tap into real world issues. The Holocaust imagery evoked a universal and undeniable sense of fear and horror in to the X-Men that stood in for a number of different interpretations of the mutant metaphor. It could be about race, it could be about religion, it could be about just being an outsider or it could be about being gay. For too long — ever since Claremont left in 1991 — X-Men has relied a little too much on the homosexual interpretation. A lot of this became more obvious for many folks after Bryan Singer’s movies. But gay rights have come a long way in the last 20 years, and no longer carries the kind of stigma it did in the 1980s and even in the 1990s. With the shrill political, cultural and religious environment found in the United States, there’s lots of ways to move beyond the Holocaust imagery and find new threats for the mutants based on real-life stuff that’s extremely compelling.
  • Put the X-Men in direct conflict with humanity. The idea of an all-out war between humans and mutants has been inherent in the concept from the start. It’s been 48 years since X-Men #1 — isn’t it time we saw this at long last? There’s enough X-books, and I could see this as a great new status quo for the X-Men for the next several years.

I’d love to hear what other fans have to say — fire away in the comments if you’re so inclined.

Friday, February 25, 2011

What awards mean, with a detour through the Eisners — plus Oscar picks!

I'm going to use the 83rd annual Academy Awards, which are being presented this Sunday (in case you didn't know) as an excuse to talk a bit about awards in general and to make my picks for the winners this year.

First of all, I have my own rule about awards and their significance: The only thing any award signifies is the opinion of the people giving it at the time they're making that choice. It means nothing else. This means it's nice to win, but I'm not going to stop liking a movie I already admire if it doesn't win, and some movies can get all the awards in the universe and still be, in my opinion, complete crap.

That said, the thing that makes some awards more special than others comes down to who is presenting the award and the exclusivity of the award. The Oscars are a great example of both. Winners have the satisfaction of knowing that the industry — people who know what they're doing when it comes to making movies — admire their work. They also know that these awards are exclusive and subject to rules that are (for the most part) fair and inclusive of all the work that's been done in a particular year.

The exclusivity part is best illustrated by what happens when awards are not exclusive. For example, each year only five actors get nominated for best performance by an actor in a leading role, and only one wins. This means out of hundreds of potential choices, only one per year gets to take home the statue. That's a tough choice for people to make, but it usually means the winner has done something interesting or unusual to earn it. But if you started to, say, split the category up and award a best actor in a drama and a best actor in a comedy and maybe a best voice acting performance for animation, then the exclusivity of winning a best actor Oscar is diminished and it's not going to be as special. You would always end up with a debate over which of the multiple winners was the best and slights against someone who wins who others will say deserves it slightly less than another of the winners. So keeping the awards exclusive like this is something the Academy wisely resists, and there is a ton of pressure put on them to add more categories because the publicity and marketing machinery of Hollywood would love to have more races to run and those magical "Oscar Nominee" or "Oscar Winner" labels to slap on ads and DVD cases.

To bring this back to comics, when I was a judge for the Eisner awards back in 2005, there were a lot of discussions at the start of the judging process about whether we wanted to add, delete or merge categories. I resisted and argued against adding new categories, and against instances of expanding the number of nominees precisely because doing so undermines the exclusivity (and therefore the prestige) of the awards. Also, I thought making those tough choices was what we had signed on to do, so failing to whittle down the number of nominees to the typical five just because we couldn't bring ourselves to make a hard choice between two nominees was a cop out.

The one award I argued most vehemently against adding was one for best reality-based comic. My rationale was that comics don't really do nonfiction. You can stories based on real events, to be sure, but it always has to be adapted into a narrative and filtered through the creators into a form that is otherwise indistinguishable from any other comic. Prose and film can do nonfiction — you can present facts and make a case in both of those media without having to turn it into a story. In film, you can show directly people speaking, places and events as they happen. In prose, you can describe and relate the same sorts of items in a detached, third-person and factual manner. In comics, you just can't do that and still have the comic book medium be the best way to communicate the points you're trying to make. The most obvious case for this is Scott McCloud's Understanding Comics, which is essentially an academic paper on the mechanics of comics done in comic book form. And for that, McCloud had to re-create himself as a character who narrated the chapters and moved through them in a linear fashion that essentially turned each part of the book into a narrative story. So, I argued against it and won the point. It lasted all of a years — the next year's group of judges felt differently and went right ahead and added the category.

The other trick for legitimizing your awards is to make sure that they are presented for specific works rather than to a person. If you look at the fine print, you'll see the Oscar's don't give an award for best actor, but for best performance by an actor in a leading role. Voters are choosing a specific work, which is different from voting for a person as best actor. If I think that, say, Jack Nicholson is the best actor every year and he's not in a movie this year (or not in one that stands out enough for awards attention) it would still be intellectually honest to vote for him as best actor, which would not be the case if the award is for best performance by an actor. It's a difference that gets easily glossed over, but I think it's an important one.

On to the fun part: My picks for this year's Oscars. (FYI, for folks needing help with their Oscar pool ballots: my track record in picking these things is not very good, so follow my picks at your own risk.)

Best Picture

  • Should win: Toy Story 3. I admit, I'm biased, having covered it extensively, but I still think of the nominees this was the most all-around entertaining and well-made movie I've seen all year. 
  • Will win: The King's Speech. This is a good movie, and it's pure Oscar bait. And I'd like to think the academy is too smart to give it to The Social Network, which was good but not the groundbreaking film everyone seems to think it is. I think they're confusing the importance of Facebook in people's lives for the movie itself being important.

Best Director

  • Should win: Joel and Ethan Coen. They're always great, but of all the noms, True Grit was the one film that I think would have been completely different and far less interesting in the hands of any other helmer.
  • Will win: Tom Hooper. See above.
Best Actor

  • Should win: Javier Bardem (Biutiful). Is this guy ever less than excellent? Nope.
  • Will win: Colin Firth (The King's Speech). This is an excellent performance, and it will triumph because it also hits all the Academy's biases.

Best Actress

  • Should win: Natalie Portman (Black Swan). 
  • Will Win: Portman. This is in a class by itself this year.
Best Supporting Actor

  • Should win: Christian Bale (The Fighter)
  • Will win: Bale. Again, nothing else is as memorable as Bale's Boston junkie.
Best Supporting Actress

  • Should win: Helena Bonham Carter (The King's Speech). I think she's horribly underrated in Oscar circles. She's always fantastic and was especially superb in this role. I usually love anything Amy Adams is in, but this wasn't her best role. Steinfeld would be my second choice — her performance was as essential to True Grit as Bridges.
  • Will win: Melissa Leo (The Fighter). She's very good, though I think her role is a bit too supporting in that the real conflict in that movie was between the brothers. Her role is not what I remember when I think of this movie.
Original Screenplay

  • Should win: Inception. I really dug this movie and felt it successfully pulled off more daring writing stunts than any other movie this year.
  • Will win: The Kids Are All Right. This movie was written about ad nauseum when it first came out here in L.A., so I'm sure it will win something and this is it. 
Adapted Screenplay

  • Should win: Toy Story 3. Again, I'm biased. I think Michael Arndt did a great job on this script.
  • Will win: The Social Network. Everyone loves Aaron Sorkin for some reason.
Best Animated Film

  • Should win: How to Train Your Dragon. As great as Toy Story 3 is, I really loved this movie. Plus, I think it has a strong chance to pull off an upset, a la Happy Feet beats Cars.
  • Will win: Toy Story 3. By nominating it for best picture, it's nevertheless pretty clear how the Academy feels about this movie.

Best Foreign Film

  • Should win: Biutiful (Mexico). 
  • Will win: Biutiful. This is one of those wild card categories, plus I admit to not having seen all of these. But Alejandro Gonzalez Inarritu makes fantastic movies and I am hard pressed to imagine any of the others surpassing it.
Best Art Direction

  • Should win: Inception.
  • Will win: Inception. I can see Alice in Wonderland or The King's Speech playing spoiler, but the production design on this is  pretty spectacular. Plus, Guy Hendrix Dyas is a great guy and he deserves it.
Achievement in Cinematography

  • Should win: True Grit. Roger Deakins 
  • Will win: Deakins. Everyone loves his work, and this film really looks spectacular. 
Achievement in costume design

  • Should win: The King's Speech, Jenny Beavan. I don't always notice the costumes when they're trying to be subtle, but I thought the costumes were used to excellent effect in this movie. I noticed what the actors were wearing without it being distracting at all.
  • Will win: Alice in Wonderland, Colleen Atwood. This is just a hunch, but the outfits in this were pretty spectacular and splashy in the way the academy sometimes likes to reward.
Best Documentary Feature

  • Should win: Inside Job. If you haven't seen this yet, it is the definition of a must-see. If you don't leave the theaters absolutely enraged, then something's wrong with you. 
  • Will win: Exit Through the Gift Shop. This was a great year for docs, and this is easily one of the most bizarre and fascinating stories put to film.
Best documentary short subject

  • I have to pass on this one, because I've not seen any of the nominees.

Achievement in film editing

  • Should win: The King's Speech, Tariq Anwar
  • Will win: Anwar. This was beautifully edited, with much of its power coming from the pacing that Anwar gives it. 
Achievement in makeup

  • Should win: The Wolfman, Rick Baker and Dave Elsey. Come on, it's Rick Baker! He's the whole reason this movie got made.
  • Will win: Barney's Version, Adrien Morot. But the Academy won't go for a werewolf movie, so I guess this will win.
Achievement in music written for motion pictures (Original score)

  • Should win: How to Train Your Dragon. John Powell
  • Will win: Powell. Hollywood has really taken to this score — and for good reason. 
Achievement in music written for motion pictures (Original song)

  • Should win: "We Belong Together" from Toy Story 3. Music and lyric by Randy Newman. 
  • Will win: Newman. This one sticks with you long after you leave the theater. And Hollywood loves Randy Newman. 
Best animated short film

  • Should win: Day & Night. Teddy Newton.
  • Will win: Day & Night. The others are really well done films, but this was a terrific idea that works only in animation and really only in 3D. It may be the only 3D movie to come out this year where the 3D is truly essential to the experience.
Best live action short film

  • Again, I have to pass, having seen none of these. Look for tips on your Oscar pool elsewhere.

Achievement in sound editing

  • Should win: Toy Story 3. Great stuff.
  • Will win: Tron: Legacy. This one usually goes to a big effects movie and the sound work in Tron was very strong. 
Achievement in sound mixing

  • Should win: True Grit. Skip Lievsay, Craig Berkey, Greg Orloff and Peter F. Kurland. 
  • Will win: True Grit. I can still hear this movie in my head, so good job.
Achievement in visual effects

  • Should win: Inception. Paul Franklin, Chris Corbould, Andrew Lockley and Peter Bebb.
  • Will win: Inception. There was no cooler image in a movie this year than Paris bending. I think that will edge out the sequels in contention, while Alice in Wonderland isn't as seamless and Hereafter just plain lacks the volume of shots.

Tuesday, February 22, 2011

A Brief Remembrance of Dwayne McDuffie

Comic book and animation writer Dwayne McDuffie has passed away, according to reports on all the major comics news sites. This is unexpected and tragic — McDuffie scripted the All-Star Superman animated movie that comes out today and appeared last week at the movie's premiere event.

McDuffie also was the first comic book professional I got to interview for an article. In my first job out of college, I worked as the special sections editor at the Arizona Daily Sun in Flagstaff, Ariz. One of the special sections I was in charge of was a weekly tabloid section called Sundial. It was a weekly tabloid section that included the TV listings and about 13 pages of editorial content for arts and entertainment news. This was the only regular arts section of the paper, for which hard news and sports were the main focus. I wrote each week a couple of features and a bunch of shorter articles and a calendar for this section, filling the rest with relevant wire copy about what was going on in the TV, movie and book worlds.

I was totally into comics but felt my primary focus had to be on local arts. I didn't write anything about comics for almost a year, until the Death of Superman became a super hot topic everyone in town was talking about. So I dove in and wrote a long piece on the history of Superman. I was in touch with Martha Thomases, who was in charge of publicity at DC Comics at the time, and she helped me out with some reference materials and even a few advance copies of issues in the Death of Superman storyline. She refused my interview requests, however, saying the writers and editors were all off on retreat figuring out the next steps in the Superman story. I relate this only to explain how I got on the DC press list, so that when Milestone Media was launching a few months later, I got the press kit and thought it would be fun to fill my writing quota with a story about this new line of comics.

So Thomases arranged a phone interview with McDuffie, who I recall as being a very good interview in that he knew what he was talking about and very easy to talk to. We took a couple of diversions to talk about other things he had done and what was going on in comics in general. And the resulting article was published in the Feb. 20, 1993, edition of the Sun.

I have scanned in the story and present it below as a PDF. There are a couple of typos and punctuation errors, but re-reading it stands up pretty well overall. Read and enjoy.

mcduff1

There is a post-script to this story. That year was the first year I made the trip out to San Diego for Comic-Con. And while I was there, I ran into Thomases at the DC booth and she introduced me to McDuffie, who was signing Milestone trading cards. We had a nice little chat, he talked about how well Milestone was doing (so far) and he handed me a couple of signed cards to take away (I still have it, somewhere).

I've sort of bumped into Dwayne or seen him from across the room at many cons since then. As I've written more about animation, I've seen some of the shows he's written and enjoyed them. I've also been impressed by his ability to stand up and tell the truth about the portrayal of minorities in comics and the way the business operates.

I'm sorry to hear he's gone. He'll be missed.

Tuesday, February 15, 2011

Getting Superman back on track

Superman is easily the most difficult major comic book character to nail down. He’s been through dozens of different interpretations — in comics and in other media. And he’s been revamped and rebooted more times than just about any other comic book character out there, and still falls short of expectations on a pretty large scale.

For the past 25 years, the Superman who appears in the pages of DC Comics has faced the law of diminishing returns when it comes to reboots. The 1986 reboot that began with Alan Moore’s "Whatever Happened to the Man of Tomorrow?" and continued into John Byrne’s Man of Steel was a solid success. It revitalized interest in the character, got a lot of mainstream press attention at a time when that was unusual for comics and even sold a lot of comic books for DC. Today, however, the time between reboots has dwindled from decades to years to what seems like months. Just in the past few years, DC has published a Secret Origin miniseries by Geoff Johns and Gary Frank, J. Michael Straczynski’s Superman: Earth One original graphic novel. The main Superman books have also struggled to find a direction, with the long “New Krypton” concept giving way to Straczynski’s controversial “Grounded” storyline.

I read Earth One and I’ve read “Grounded,” and found both immensely disappointing, just as I found some of the spark that made Superman great in DC’s reissue of Superman vs. Muhammad Ali and in the earliest Superman stories as presented in The Superman Chronicles, Vol. 1.

Earth One has at its core the same idea Marvel had 10 years ago when it started the Ultimate line: Create a new, continuity-free version of the classic character with a modern, updated origin and style designed to hook the young readers that have made huge hits out of Harry Potter and Twilight. Like the Ultimate imprint, Earth One is ideally meant for a mainstream audience and not for the die-hard fans that frequent the comic shop each Wednesday.

This is an approach that can work, can generate some excitement. The early days of Ultimate Spider-Man in particular helped turn Brian Michael Bendis into a blockbuster comic book writer. Interestingly, the Ultimate line ended up being a hit in the direct market more than with the mainstream audience it was created for.

But where the early Ultimate comics brought energy and some inspired tweaks to established lore, Superman: Earth One lacks passion and reads like something created more to meet a marketing plan than to entertain. This version of the tale recasts young Clark Kent as an indecisive youth who heads into the big city with no idea of whether he’s going to be a scientist curing cancer or maybe a reporter at the Daily Planet. Then the aliens show up and he becomes Superman to fend it off — mostly because no one else can.

The main creative innovation seems to be to make Clark more “emo.” He mopes a lot, wears a hoodie, listens to his iPod and doesn’t comb his hair. Similarly, Lois is drawn to so closely resemble actress Jennifer Carpenter from Dexter that it’s plausible that the artist used a DVD set as photo reference.

Either way, there’s little joy in this tale, a point driven home by the grim, muted color palate. Clark is never happy and rarely cracks a smile. Lois never does anything to suggest why anyone would find her attractive. And the villains of he piece appear completely pieced together from other sources — the alien invasion rehashes the well-worn material of Independence Day and the villain, Tyrell, looks like Lobo’s stunt double. In the end, despite the grand pronouncements, press releases and interviews, there’s little sign that this could develop into a compelling vision of any kind for the Man of Steel.

It’s not even clear to me how this is supposed to make the character more appealing to young readers. To suggest that young readers will “see themselves” in so bland and cynical a revamp is insulting.

And yet, this book sold so well that another round of pronouncements appeared trumpeting the news that a sequel is in the works — though I suspect the sequel was already in the works and DC would have made a media fuss about it no matter how well the book actually sold.

It’s a similar problem with “Grounded,” which has been met with a lot less enthusiasm than Earth One. In many corners, this story has been roundly mocked as Superman gets sad and walks across America. The criticisms are well deserved — this is a bad idea, poorly executed (for the most part). It has some of the same problems as Earth One. This Superman also is unsure of himself, reluctant to act and fumbling around for answers. Unlike the Superman in Earth One, however, this version lacks the excuse of being an inexperienced youth to counter it. Instead, he just comes off as weak and indecisive — hardly heroic qualities. There really shouldn’t be this much crying in a Superman comic.

So what does work when it comes to Superman? There are some answers in Superman vs. Muhammed Ali, which DC recently reprinted for the first time since it first came out in 1978. This is easily one of my favorite comics of all time, because it’s just so damn cool. Aside from being the best art job Neal Adams ever did, this tale is proud to be a comic book and tells the kind of fun, crazy tale that can really only be told in a comic book.



This version of Superman is undoubtedly a hero and spends most of the book doing a lot of really amazing things. There’s spaceships to fight, natural disasters to avert, giant robots to duke it out with — even a bit of super-disguise in a key plot point. Oh yeah, and the fight of the century, complete with an all-star list of celebrities rendered with great detail on that amazing Neal Adams cover. (Side note: I was surprised the new edition didn’t identify Stan Lee on the cover. He’s clearly there, down in front, just to the right of Lex Luthor’s head. I mean, I can see DC not doing so at the time, but 30 years on it just seems like the record should be set straight.) I never tire of look at this book, though I still prefer my high-grade copy of the original to the new coloring and glossy paper of the reprint.

Going back even further, there is tremendous joy and a lot of fun to be found in the pages of The Superman Chronicles, Vol. 1. This series of trades reprints in color the Golden Age tales of the Man of Steel in chronological order. This first volume collects the Superman stories from the first 13 issues of Action Comics, New York World’s Fair Comics #1 and Superman #1. It’s easy to see why Superman was an instant hit in 1938 — these are bouncy, fast-paced and really fun stories.

And it’s extremely informative to see Superman stripped of some of his familiar elements. There’s no Jimmy Olsen, no Smallville or Ma and Pa Kent. Clark Kent works for the Cleveland Daily Star, not the Daily Planet of Metropolis. And long before Superman was fighting for “truth, justice and the American way” (whatever that means), he was “champion of the oppressed.” This Superman used his powers to take on and beat such threats as crooked politicians, war profiteers, mobsters fixing sports events, businessmen who ignored unsafe working conditions, swindlers selling worthless real estate and more. There’s no question in these stories that Superman is right to take on these kinds of real-world issues, and for the kids lucky enough to read these when they first came this must have been like dynamite. Today, of course, there would be no chance Superman would take on these kind of real world villains because the strange nature of American politics would make such stories into manufactured controversies.

Here’s a few other things that reading these stories have made clear about this character:

1. Superman works best when Superman is the real character and Clark Kent is the disguise. For some reason, the comics (such as Earth One) have increasingly moved toward making Superman the alter ego of Clark Kent. Yet I’ve never seen a version of this approach that works. To look outside of comics, the Superman of the classic Fleischer brothers’ cartoons and Christopher Reeve’s portrayal in the 1978 movie and its good sequel are beyond clear that Kent is the disguise. Pretty much every superhero that came after Superman has played the heroic role as the alter ego of the secret identity. So why make Superman just like everyone else?

2. The focus of a good Superman story is on Superman doing super stuff. The character has accumulated a large supporting cast including not just Lois Lane, but also Jimmy Olsen, Perry White, Ma and Pa Kent, Lex Luthor, Lana Lang, etc. And too often it feels like writers are trying too hard to fit as many of these characters into every Superman story at the expense of a focus on the Man of Steel himself. How about not using Jimmy et al. too much for a while and see if anyone really does miss them?

3. Superman should return to being “champion of the oppressed.” I think it would be very interesting to set Superman against some of the oppressors of the modern world. Yeah, it would be controversial, something DC has historically avoided with Superman. But comics are often at their best when — like good rock ’n’ roll — they’re subversive, challenging the reader by doing something different. There’s not much of this spirit left in comics, especially in corporate superhero comics.

Lastly, I had most of this post drafted when I learned of the death of Joanne Siegel, widow of Superman co-creator Jerry Siegel. I never met her, but by all accounts, she was a pretty amazing woman.

Thursday, February 3, 2011

Comics I like: L&R, Zot!, Next Men, X-Men Index, New York Five, 27, Who is Jake Ellis?

I have several large stacks of comics on my desk right now, including a bunch of current superhero releases from Marvel and DC. Some of these are not recent releases, but most are, and indicate where my head is in terms of comics these days.

Love and Rockets: New Stories #3 (Fantagraphics, 104 pages, black and white, $14.99) contains one of the best comics stories I've read in a very long time: Jamie Hernandez's "Browntown." It fills in the history of Maggie's family with a story that is realistic, honest and true in every way that matters. Throw in a tale of "current day" Maggie, and some fantastic sex weirdness from Gilbert, and this easily is the best $15 you can spend in a comics shop.

Zot!: The Complete Black and White Collection (Harper, 576 pages, black and white, $24.95) is really interesting to read for the first time so many years after having absorbed Scott McCloud's most famous work, Understanding Comics. That's because he obviously is experimenting with some of the ideas for comics storytelling he eventually put into Understanding Comics, and it's interesting to see those ideas put into practice with a real story. What I didn't expect from this book was how gentle and sweet it is, and how well McCloud's art style fits with the story. It's also a big, thick and satisfying read — complete with commentary by McCloud on each story. Another excellent read for a great price.




John Byrne's Next Men #(3)1 and (3)2 (IDW, 28 pages each, color, $3.99 each) were a pleasant surprise. I have been a fan of Byrne's work for many years and I thought his original run on Next Men was easily the best, most original thing he had ever done. I love a lot of the work he's done for DC and Marvel superheroes, but Next Men really stood out to me as the kind of comic top creators should be free to do. Having just re-read the entire original Dark Horse run prior to digging into the new issues only reinforced this in my mind, and I really think that the series would have been a huge smash and run for years had Image Comics and the speculator phenomenon not come along at the same time. But I have to admit disappointment in Byrne's recent work — especially such DC projects as the unreadable Lab Rats and underwhelming takes on Doom Patrol and The Demon. I haven't read his previous IDW stuff. But the first two issues of the revived Next Men really popped — the story picked up seamlessly and with plenty of surprises, and the art recalls Byrne's style from the time he did the original series and is more inviting and stylish than anything I've seen from him in years. I'm glad Byrne finally came back to this series and hope it's successful enough to encourage him to try more creator-owned material in this vein.

The Official Marvel Index to The Uncanny X-Men (Marvel, color, $19.99). I have always liked these indexes because it's a lot of fun to just flip through info on so many series in one convenient place. This is a complete revamp from the previous X-Men indices (published in 1987-89 and 1994), and while I like that things like variant covers and some behind-the-scenes creative notes are included, I do have a few complaints: Please, Marvel, number the pages — especially if you're going to say in the text things like "This issue has a 2nd printing variant cover, which can be seen on p. 165." Because I can't find p. 165 with no page numbers short of flipping through the book until I spot what I'm looking for. Second, I know space is tight, but using abbreviations for every title is a bit annoying even as I like that you added a year to each issue cited in this way. And lastly, if you're going to index the X-Men, it would be useful to treat the X-Men in the index the same way Marvel publishes the comics: As a line of comics. It's especially annoying when you have so many crossovers between The Uncanny X-Men and X-Men, and the index only includes the Uncanny side. I would hope a second volume is on the way to fill in those gaps. Still, I'm glad to have this and pleased is goes all the way up through 2009's Utopia crossover.

Back to singles: The New York Five #1 (DC/Vertigo, 32 pages, black and white, $2.99) surprised me by being a lot better than I remember The New York Four being. This sequel from writer Brian Wood and artist Ryan Kelly — about a group of young women finding their way through their freshman year at college in New York City — feels more appropriate to a college age than the younger first book. The full-size comic book format also lets Kelly's artwork really shine — it looks fantastic in all its detailed, gritty, urban black and white glory.

I picked up 27 #1 (Image Comics, 24 pages, color, $3.99) as part of an effort on my part to find something — anything — new to get excited about. And it's a good start. Scripted by Charles Soule with art by Renzo Podesta, this is a tale of a rock guitar god whose hand injury has put his career on the rocks. Until an unusual solution is offered that has its drawbacks. Printed in a slightly oversize "Golden Age" format, the art looks like it was actually drawn (instead of the heavily Photoshopped
 Lastly, I snagged a copy of Who is Jake Ellis? #1 (Image Comics, 28 pages, color, $2.99), which presents an unusual take on the well-worn spy drama. Written by Nathan Edmondson, our titular hero is a spy who has a sort of imaginary friend who warns and advises him on how to do his job and get out of the sticky situations it lands him in. It's not clear either to Ellis or the reader exactly what this presence is, but it is nice (again) to read a first issue that presents enough of a new story to make me feel like I got my $3 worth. The art, by Tonci Zonjic, is clear, atmospheric and well-colored, making for a nicely designed package.

Tuesday, February 1, 2011

FF Re-read: The Fantastic Four #7 (Oct. 1962)


“Prisoners of Kurrgo, Master of Planet X!” 

Script by Stan Lee 
Pencils by Jack Kirby 
Inks by Dick Ayers 


While issue #6 is one of the best early issues of Fantastic Four, issue #7 is one of my least favorites. While the previous issue had a complete and compelling story featuring villains we’ve already met and care about, this was an episodic mish-mosh of old ideas and clichés that doesn’t add up to much. Despite those flaws, it’s not a horrible issue — it just feels like filler. Perhaps this had to do with the series going from a bimonthly to a monthly publication schedule, and Lee and Kirby had to crank this issue out quickly.


This one starts with Kurrgo, who’s the sort of character that populated a lot of the pre-hero Atlas series. An alien whose planet faces destruction from an asteroid on a collision course, he thinks the Fantastic Four can save his people.



Then we cut to the banter-filled intro of our heroes, who this time are quarrelling over a “government dinner” being held in their honor that no one except Reed is interested in attending. The strange reasons they all have for not wanting to go prompt even stuffy ol’ Reed Richards to roll his eyes in one panel. This sequence segues into a scene where Johnny takes a shower and Ben cranks up the hot water as a joke. Johnny flames on and turns the water to steam, setting off alarms. Reed uses his powers to check all the vents before he puts two and two together and realizes the junior members are horsing around again. Finally, they all head off to the dinner in the Fantasti-car, waving at folks on the road below. All this is a kind of fun character bit, though it also feels like definite filler and a scene that goes nowhere. It also lacks the polish similar scenes in the previous issues have.

When Kurrgo’s ship finally arrives, Lee and Kirby have a giant robot emerge using images ripped straight out of the classic movie The Day the Earth Stood Still. The plot gets even more weirdly complicated as the robot sends out a “hostility ray” that turns everyone on Earth against the Fantastic Four. The heroes themselves see the effect take hold in the midst of their “government dinner” with members of Congress and have to escape the Capitol building and get back to the Baxter Building. Kurrgo’s robot awaits them at their HQ and tells them the only way out is for them to go with him to Planet X and help Kurrgo save it. They agree, and head off into space.



Up to this point, Kirby’s art this issue is serviceable but lacking the impact that the previous issue did. The fourth part of this story, however, changes that with a great splash on page 15 with the Fantastic Four floating toward the ground in a futuristic city using and anti-gravity device of some kind. The splash for part 5 of this story is another great one that foreshadows the kinds of compositions and designs that would define Kirby’s amazing work in the late 1960s and 1970s.

The story remains a bit of a mess as the Fantastic Four meet Kurrgo for some exposition about how Planet X only has two spaceships and needs to save its 5 billion inhabitants from the asteroid that’s going to hit in 24 hours. There’s an obligatory and strange fight scene that ends as Reed agrees to help. The solution is a pretty good comic book plot twist, as Reed develops a shrinking ray to reduce the size of Planet X’s inhabitants to the point where they can all fit on a single spaceship, with the Fantastic Four free to return to Earth in the other. This works great for everyone except Kurrgo, who tries to keep a non-existent antidote for himself only as a way to enslave his people only to miss the flight and presumably die in the asteroid collision.

A lot of the ideas in this issue are interesting, but they aren’t well developed because the issue flits from one unrelated idea to the next too quickly to cohere into a solid narrative. The result is a story that’s underwhelming in comparison to the previous issue in particular, but still had some charm and wit for the casual reader.

This was one of the stories adapted with some significant changes for the first Fantastic Four animated series that aired in the late 1960s. I saw this episode of the show in reruns sometime around 1992 or 1993, just before I read the comic book version for the first time in the Marvel Masterworks edition. Based on what I recall of my reaction, that episode did little to improve on the comic book version.

Monday, January 31, 2011

P.S.: I'm not dead, a.k.a., I'm back and have some stuff to say about comics

As you can tell by the time stamps, I’ve been otherwise occupied for a while. I’ve been immersed in animation, writing news for Animation Magazine Online and long-features for The Hollywood Reporter on the making of some of the year’s biggest hits. I’ve also had some personal developments, namely preparing to become a father when my wife and I welcome our daughter later this spring.

And while I’ve been keeping up somewhat with today’s comics, the quality of what I’m reading has failed to inspire the kind of excitement that would compel me to rush to the keyboard.

But since comics have co-opted a large portion of my brain for most of my life, I just can’t give them up and find myself constantly drawn back to them.

These are interesting times for comics and 2011 promises to be one of the most volatile years for the business side since the not-so-fun days of the mid-1990s. This past week alone saw a few news events of note:
  1. The death rattle of the Comics Code Authority. The code has long been irrelevant to comics. The last time I recall it even being worth mentioning was in the early 1990s when Milestone Media announced it would submit all its books to the code but would publish them with or without approval. Once their books came out, the seal seemed to appear at random — one issue, gone the next, then back again — and proved its irrelevance. Marvel dropped it almost 10 years ago, with the rest of the publishers slowly dropping it until only DC and Archie were left — and they both dropped it last week. It seems DC stuck with the code for so long because Paul Levitz, now departed as publisher, wanted to keep it. Now, with a new cost-conscious regime in place at DC, the fees DC paid to keep the code are obviously better spent elsewhere. More on the new DC (and Marvel) later. 
  2. The end of Wizard Magazine’s print edition, to be replaced shortly by yet another online iteration. This should surprise no one, but I think a lot of people were shocked enough to lose Wizard as a punching bag for the ills of the industry to reflect on how influential this magazine once was and how few people seemed to be reading it at this point. In the 1990s, it was required reading, and it remained a good bathroom or airplane read for quite a while afterward. Wizard would have stood a better chance of survival had it treated its employees and relationships with the rest of the industry with a bit more respect. I find it kind of funny that the Comics Buyer’s Guide, which in the past 10 years adopted a cost-effective take on the Wizard format, is still standing. 
  3. The comic book movie train continues to roll along at full speed. Three Marvel films are on the way this summer: Thor, Captain America and X-Men: First Class. DC has Green Lantern, with a big 2012 in the works with Christopher Nolan’s The Dark Knight Rises and Zack Snyder’s new Superman movie. How long this will continue, I don’t know, but that’s a lot of superhero movies and all show potential from what little we’ve seen so far. 
  4. There has been a lot of chairs and titles shifting hands. Former Marvel editor in chief Bob Harras takes over the same job at DC after more than a year working in other parts of the business. At Marvel, Joe Quesada rises to chief creative officer, holding the editor in chief’s chair out for Axel Alonso, who will be ably assisted by new VP of something or other Tom Brevoort. L.A.-based Top Cow reorganizes a bit, handing off some of its business operations to the central office at Image Comics. 
And yet none of these changes have been able to keep the major publishers’ superhero lines from getting noticeably more stale from month to month — with decreases in sales to match.

There are a few interesting signs of life out there, but it’s the need to put on my critical hat and chime in with my two cents here and there on the creative and commercial problems facing comics. To avoid boring people to death, I’ll space it out into multiple posts, hopefully bringing some life back to the blog once again.

I’m not sure if I’ll continue the Fantastic Four Re-Read Project. I’d like to, but accessing those books is a little tough right now and I would like to see if there’s another way to build some blogging momentum before I try to go back to that pool. I have one unfinished post that I'll take a look and then we’ll see ...

Saturday, September 11, 2010

Alan Moore drives fans crazy by telling it like it is

Watching the comics internet explode over this recent interview with Alan Moore is fascinating. Few folks have the ability to push so many people's buttons by just telling the truth. If you haven't read it yet, head over to Bleeding Cool now and read the whole thing, in which Moore goes into detail on recent dealings with DC over Watchmen.

Tom Spurgeon at Comics Reporter has a well-informed and even-keeled reaction that I find myself agreeing with on every point. One of his points is that there is going to be a certain segment of the internet that will degenerate into the "Alan Moore is crazy and should go away and shut up and stop bad-mouthing our beloved DC Comics." That absolutely happened in all the expected spots, like the comments thread for the original interview, which was running more than 200 entries when I read through it yesterday. I was surprised however to see a story headlined "Alan Moore Goes Beyond Paranoid in His Latest Crazy Old Man Rant" at the normally decent Comics Alliance



Interestingly, there's not a lot new in the interview. Most of the details of this have been addressed in some way in previous interviews with Moore or his collaborators. A lot of folks take issue with Moore saying he's not friendly any more with some of his collaborators who continued to bring up topics that he had asked them to avoid. My own interview with Dave Gibbons back in 2008 regarding his book on the making of the comic, Watching the Watchmen, he said the following:



At a very early stage, Alan said to me that he didn’t really want to — he was pleased I was enthusiastic, but he didn’t really want to discuss it with me at all. And in a recent conversation he said that although he was always very happy to talk to me and he thought I’d acted impeccably as far as "Watchmen" was concerned, he really didn’t want to talk to me about it anymore. That’s his position, and I’m very keen to retain Alan’s friendship, and if that’s what it takes, then so be it. I have actually today sent him a copy of "Watching the Watchmen," which scrupulously only deals with the graphic novel and make no reference to the Hollywood production. So I’m hoping that he will at least enjoy that.
So if Moore says Gibbons broke this request, especially to float trial balloons from DC over sequels or prequels of some kind, I can't say I agree that it's Moore who's acting poorly.

The thing that has gotten everyone really riled up is Moore's comments about the current state of the comics industry and the talent within. Here's what he said:


When Dave Gibbons phoned me up, he assured me that these prequels and sequels would be handled by ‘the industry’s top-flight talents’. Now, I don’t think that the contemporary industry actually has a ‘top-flight’ of talent. I don’t think it’s even got a middle-flight or a bottom-flight of talent. I mean, like I say, there may be people out there who would still be eager to have their name attached to WATCHMEN even if it was in terms of “Yes, these are the people who murdered WATCHMEN”. I don’t want to see that happen.
Which was followed by this:


At the end of the day, if they haven’t got any properties that are valuable enough, but they have got these ‘top-flight industry creators’ that are ready to produce these prequels and sequels to WATCHMEN, well this is probably a radical idea, but could they not get one of the ‘top-flight industry creators’ to come up with an idea of their own? Why are DC Comics trying to exploit a comic book that I wrote 25 years ago if they have got anything? Sure they ought to have had an equivalent idea since? I could ask about why Marvel Comics are churning out or planning to bring out my ancient MARVELMAN stories, which are even older, if they had a viable idea of their own in the quarter-century since I wrote those works. I mean, surely that would be a much easier solution than all of this clandestine stuff? Just simply get some of your top-flight talent to put out a book that the wider public outside of the comics field find as interesting or as appealing as the stuff that I wrote 25 years ago. It shouldn’t be too big an ask, should it? I wouldn’t have thought so. And it would solve an awful lot of problems. They must have one creator, surely, in the entire American industry that could do equivalent work to something I did 25 years ago. It would be insulting to think that there weren’t. That’s just my suggestion for a way that DC could remove themselves from this thorny impasse, but we shall see.
A number of creators took umbrage at this, but I think anyone taking the time to understand what he's saying realizes the point is not that Moore thinks all the current DC and Marvel creators are hacks — it's that the mainstream comics industry as embodied by DC and Marvel has not stepped up to the plate and delivered an original work that compares well to Watchmen in the past 25 years. 

And he's right.  

Commenters keep bringing up all their favorites as counter-arguments, but these lists almost always include a raft of corporate-owned, work-for-hire projets like Marvels, Kingdom Come, New Frontier and All-Star Superman. I like all those, but if you're objective and honest with yourself none of these has the heft or ambition or scope of Watchmen. I doubt any work on corporate owned superheroes in the current publishing environment or from the past 25 years comes anywhere close. Even your best arguments for great post-Watchmen comics, which I would say include Neil Gaiman's The Sandman and Jeff Smith's Bone, are exceptions to a lot of rules and sprang from the publishing environment of 20 years ago that no longer exists today. I doubt either could find an audience in the same way today. And that's Moore's point.

Having seen audio and video interviews with Moore (there's plenty on YouTube), I think people who are lambasting him a bitter, paranoid jerk are reading that tone into the interview. I have yet to see, hear or read an interview with Moore where he offers anything but thoughtful answers and his tone is cheerful and positive. He talks about Watchmen because people keep asking about it and he obviously doesn't mind answering in detail.

Which is the best thing about Alan Moore, who obviously realizes it is important to answer questions about the way the industry works. What's clear from the long history of comics, starting with Jerry Siegel and Joe Shuster and certainly not ending with Jack Kirby's artwork or the Watchmen contract, is that the major publishers have always exploited talent and their creations for great profit and used the threat of blacklisting and banishment from the industry to hide such basic information as how many copies any book sells to what creators are paid — all to ensure that the power and the money comics generates stays in their hands. Moore has the courage to walk away from all that and the sense to speak out and expose what most everyone else would keep quiet about and allow to continue unabated. 

The arguments that "you can't expect corporations to behave any differently" or "those details are private" are assumptions built into modern American corporate culture that should be challenged. If you want better comics, you empower the creators. If you want the current industry, where too many talented creators' voices are submerged in endlessly recycled crossover events that play to a consistently shrinking audience, then hope that people keep their mouths shut. 

Tuesday, September 7, 2010

FF Re-read: The Fantastic Four #6 (Sept. 1962)

“Captives of the Deadline Duo!”
Script by Stan Lee
Pencils by Jack Kirby
Inks by Dick Ayers

This issue sees a big improvement, as Lee and Kirby create a story that reads naturally and fills out the entire 24-page issue without resorting to the episodic chapters that marked the earlier issues. It’s also got some stunning artwork from Kirby, who seems to have become comfortable with the characters. Everything just clicks — the characters feel like they belong in this story and the way everything unfolds makes sense (at least in a story logic way) and the resolution is satisfying.

This issue starts off with a terrific splash panel in which Kirby draws New York City like a real place. The buildings have just the right amount of detail to sell this version of New York as a real city full of different types of architecture and the little details that make everything work from the water tower to the vents and the awnings. And it completely grounds and sells the entire scene, making the appearance of the Human Torch dramatic and believable.

I also like that Lee and Kirby fill the city with real people walking around, seeing this stuff happen and talking to each other about it. The reactions are varied and add to the believability of the story, even though it’s not really clear why Sue likes to hang out invisible in crowds.