Showing posts with label Batman. Show all posts
Showing posts with label Batman. Show all posts

Monday, July 23, 2012

'Batman: Earth One' is redundant and pointless

It's taken almost three years from its first announcement for Batman: Earth One to arrive, and reading it the same weekend The Dark Knight Rises was released in theaters, the only questions to ask is: Why?

This is not a bad comic, by any stretch. It's well-written by DC's chief creative officer, Geoff Johns, and features some very nice art by Gary Frank. Like Superman: Earth One, this is a 144-page original hardcover graphic novel selling for $22.99 aimed at new readers by retelling the origin story as though it were happening today and updating certain elements to make that work.

So we have many of the familiar elements: The shooting deaths of Bruce Wayne's parents, his struggle to find the path of becoming Batman, and being successful as Batman. We also have the younger Jim Gordon, who's struggling with being a good cop in a corrupt city. And of course, the two form an uneasy-at-first alliance that we know will become a pivotal relationship for both.

The biggest differences this time around is that Alfred is much younger, and as a former soldier is a much more gruff and ornery bastard type character. We also have an interesting introduction for Harvey Bullock, who arrives in Gotham seeking to lift his fame and fortune above the success he's had hosting a real-crime TV show in Hollywood.

Most all of this content has been much better before in Batman: Year One. And I don't know that we really need yet another ongoing version of the character after the reboot of The New 52 and seemingly forgotten efforts like All-Star Batman and Robin, The Boy Wonder and the endless variations of Elseworlds.

Also, this book doesn't change the status quo of Batman as radically as Superman: Earth One did for the Man of the Steel, making it seem even more superfluous. And with the success of the many versions of Batman on film, in television and those DC Universe original animated movies, the need to radically update and constantly remind people how Bruce Wayne becomes Batman appears even more ridiculous.

It will be interesting to see how much further DC goes with the Earth One line, the very idea of which was trumped by The New 52. Short of a sales success on a par with Superman: Earth One, which is certainly possible, I see this dropping off fans' radar quickly. For new readers, I still think Year One is better than Earth One.

Monday, October 17, 2011

Ranking DC's New 52

We're now about halfway into the second month of DC Comics' The New 52, and I'm now at the point where I have to pick and choose which books I really want to follow and plunk down my own money for. So I made a list and found it quite interesting.

The good news is that I am buying more DC Comics than I was before the relaunch, when I was pretty much just getting the core Batman books. 

Starting with the books I liked enough to stick with, these are the titles I have bought the second issue for already:
  • Action Comics
  • Animal Man
  • Batgirl
  • Detective Comics
  • O.M.A.C.
  • Batman and Robin
  • Batwoman
  • Batman
These books I definitely plan to buy the second issue of:
  • Justice League
  • Wonder Woman
  • Superman 
  • I, Vampire
That's 12 so far, just one title less than a quarter of the New 52 offerings. 

These books I am very likely to pick up, availability and funds allowing: 
  • Supergirl
  • Aquaman
  • Batman: The Dark Knight
  • Superboy
  • Green Lantern Corps
  • The Flash
So if I pick up those books, that means DC got me back for 18 of the 52 books. Again, that's not too bad — it's a lot more than I was getting. 

These books just missed the mark for me, and I could reconsider:
  • Green Arrow
  • Swamp Thing
  • Deathstroke
  • Green Lantern
  • Blackhawks
  • Teen Titans
I admit that I had picked up Green Lantern #2 at the store last week, but changed my mind and put it back once I saw Love and Rockets: New Stories, Vol. 4 was out. 

These titles were the mediocre group of the bunch — not bad, but also neither interesting enough or good enough to make me want to come back. And I'll admit, some of these surprised me.
  • Batwing
  • Hawk and Dove
  • Justice League International
  • Men of War
  • Static Shock
  • Stormwatch
  • Demon Knights
  • Frankenstein, Agent of S.H.A.D.E.
  • Grifter
  • Legion Lost
  • Mister Terrific
  • Resurrection Man
  • Birds of Prey
  • Blue Beetle
  • Captain Atom
  • DC Universe Presents
  • Legion of Super-Heroes
  • Nightwing
  • All-Star Western
  • The Fury of Firestorm
  • Green Lantern: New Guardians
  • The Savage Hawkman
  • Voodoo
That's a full 23 our of 52 books that fall into that category, nearly half of the line.

And then, there's the titles I actively disliked or thought were flat-out terrible.
  • Red Lanterns
  • Suicide Squad
  • Catwoman
  • Red Hood and the Outlaws
  • Justice League Dark
Again, not bad, but the relaunch hasn't really improved the quality of DC Comics, despite all the hype. I wish that the publisher had taken the time to dig deeper in terms of talent and offered up more surprises. They only get one shot at this — at least for the time being — so I would have liked there to be more comics that I could wholeheartedly recommend to both lapsed fans and new readers.

Tuesday, September 27, 2011

DC's New 52, Wave 3, plays it safe except when it comes to sex

The final batch of first issues in DC's New 52 arrived Monday this week instead of Wednesday. I've already read a few that I quite like, but I have to wait until tomorrow because of the embargo. That leaves me with today to catch up and go through all of last week's books, which contained more than its fair share of bombshells.

FYI, due to some of the topics that came up in this week's books, the language used below may not be suitable for all ages. Proceed at your own risk.

Top book on the pile is Wonder Woman #1, by Brian Azzarello and Cliff Chiang. As you might expect from Chiang, the book looks great and is well colored with an appropriately moody palette by Matthew Wilson. The story is a pretty significant deviation from the typical Wonder Woman story, getting into an area I think you could call occult, except it deals with Greek mythology so maybe that's a better way to describe it. But it is darker in tone and look that the shiny, bright take on Wonder Woman that has prevailed over the years at DC. I'm not sure how effective this is as a first issue, however, because not much is explained. Diana doesn't even appear until halfway through the issue, where she's found sleeping naked (though covered) in a London flat. It's not clear what the set up is, who she's supposed to be or how she's intended to fit into the world. I think Azzarello and Chiang have a bit more leeway based on their reputation to get things going in the next couple of issues, and this was much better than the Odyssey revamp of last year. So, this is promising.

Dick Grayson gets his old costume and book back with Nightwing #1, which was a competent if completely average superhero comic. The art by Eddy Barrows and J.P. Mayer is nice, and I enjoyed the scenes where Dick returns to the circus he grew up in to say hi to his friends. I don't know if anyone has ever done that idea before, but I thought it was a nice touch here. The superhero-ing part of the book was less thrilling, and I really wish the industry would institute a ban on the hero narrating the story in captions. That was interesting and effective in 1982 when Chris Claremont popularized it on the first Wolverine miniseries, but it's been overused to death. How about having characters talk to each other once in a while? It might be a good trend to start.

Wednesday, September 7, 2011

Batgirl Surprises, 'Tec Shocks and Two New 52 Surprises

It appears that Batgirl #1 by Gail Simone, Ardian Syaf and Vicent Cifuentes is the surprise hit of The New 52, becoming the first book to sell out in many stores. It's no surprise that Simone writes a great Barbara Gordon, but I was especially impressed by the artwork. Not only was it attractive looking and nicely polished, but the coloring by Ulises Arreola really added to the tone of the book without sacrificing clarity. I keep harping on this point, but coloring has been a real weakness at both Marvel and DC in recent years and it's nice to see DC make a concerted effort to improve the coloring in their comics. The story was very engaging, though I missed exactly how Babs got the use of her legs back. The new outfit is very cool and the book is overall just a good bit of fun. I'm not sure why this particular book is so in demand — it could just be pent-up demand for seeing Barbara back in the cape, but I think there's more going on here and I hope the book continues to be as much fun to read as this first issue.

OMAC #1 was a book I thought had potential right from the start. This was a great concept for the character when Kirby came up with it back in the 1970s, but its original run was cut short and no one has ever quite found the right mix. But Keith Giffen, getting back into the Kirby mode he exhibited years ago on Legion of Super-Heroes, really delivers a story that gets the Kirby spirit right. Working with Dan DiDio as co-writer and Scott Koblish as inker, this is another action-packed and fun comic book that evokes the King's work in every panel and twist and turn of the story. That it does so without seeming dated is an impressive feat that few other Kirby imitations have succeeded in doing. This is exactly the sort of book I was hoping to find in the New 52 — an unexpected surprise that delights and entertains.

Detective Comics #1. The last time we saw a Detective Comics #1 on the stand was March 1937, and this  is the title from which the company derives its name. (Yes, DC Comics does mean Detective Comics Comics, and trying to correct that lack of logic is just as pointless as trying to get people to stop saying ATM machine.) So, this is one of the titles that changed the least, with writer and penciller Tony S. Daniel moving over to 'Tec from the same job on the just-concluded run of Batman. Daniel does raise the bar here. The storytelling is better, the color is better and the scripting is better than his recent Batman run. He's also telling an especially intense story with a conclusion that is already getting a lot of shocked responses online. I admit that it surprised me, by being both unexpected and particularly gory for a Batman comic. But it does make me want to read more.

Green Arrow #1 is another example of the kind of book I was hoping to find in the New 52. Now, Green Arrow has never been a character I've been especially fond of. He is, after all, a guy with a bow and arrow. I walk my dog in Lower Arroyo Park in Pasadena, and see archers there almost every day at a public range down there. Archery just isn't threatening to me in the same way that firearms would be, even in a safe setting like a shooting range. As a character, Green Arrow has always been a bit of a caricature, going all the way back to his role as the voice of hippiedom in superhero comics when he teamed up with that square dude Green Lantern way back in the early 1970s. This new Green Arrow keeps Oliver Queen as the hero, but updates him to be much more modern and less one-note. Gone is the goatee, and Queen is like a young Steve Jobs who runs a major tech company as a side job to playing superhero. He's assisted by tech girl Naomi and skeptic Jax. The book is, again, heavy on the action and it plays like vintage late 1980s DC, courtesy of writer J.T. Krul, penciler Dan Jurgens and inker supreme George Perez. The art really helps sell this book, as both Jurgens and Perez are veteran superhero artists who seem to relish the opportunity to revisit a more fun take on this character. This book would have easily fit into the post-Crisis on Infinite Earths relaunches of 1986-1989, which makes me very happy because that's perhaps my favorite era of DC Comics.

One more post to wrap it up.

Tuesday, August 30, 2011

Wilma Flintstone in Batman? Joker in X-Men? It's all in the coloring ...

It's strange the things you notice when you're reading a comic. Take this panel from DC Retroactive 1970s Batman:
"Oh, Willlllmmmaaaa!" 
I don't know if this was intended by writer Len Wein and artist Tom Mandrake or if colorist Wes Hartman is just having a bit of fun. Of course, The Flintstones is part of the Warner Bros. animation empire, just as the DC Universe is.

It reminds me of this panel from X-Men #130, about which artist John Byrne later said he had hoped colorist Glynis Wein would pick up on his idea and color it in green, white and red. Here's the printed panel:
The joke's on Scott and Jean.

Oddly, Byrne also has said in interviews that he realized as a child that he could write stories with the best of them when he came up with an idea for a TV series about cavemen who had prehistoric equivalents of modern conveniences long before The Flintstones came on the air with much the same idea. 

I admit I liked the three Retroactive issues DC publicity was kind enough to send me, though I admit to not being interested enough to buy any more of them. This is a good idea for a project, and the reprints were nicely chosen, but it should have been spread out over more than a month. Six specials each for the 1970s, 1980s and 1990s at $4.99 a piece ads up to a whopping $89.82, which is way too much.

Tuesday, September 29, 2009

Mutants drift further from Utopia, but Batman and Spidey are doing quite well, thanks

It’s taken me a awhile to get to reading the giant stack of comics that piled up the past few months. Reading them has been sadly dull — I don’t know if it’s the comics or if it’s me, though I suspect if everything was a great read I wouldn’t have written what I just wrote. So let’s get to it.



Dark Avengers/Uncanny X-Men: Exodus #1 (Marvel, $3.99) is the conclusion to the Utopia crossover storyline, and it’s reasonably good. That’s to be expected when you have folks like Matt Fraction writing and Mike Deodato and Terry Dodson drawing. The Utopia storyline was pretty overtly political for X-Men, starting with an initiative called Proposition X that would require medical birth control for all mutants. That leads to the mutants, who’ve established San Francisco as their new home base, going on the riot path and H.A.M.M.E.R. director Norman Osborn bringing in his Dark Avengers to restore order and discredit the X-Men and install his own lackeys — the Dark X-Men — as the public face of mutant kind. It’s a heavy handed and painfully obvious attempt to tie the mutants into the gay rights issues that are at the forefront of society. And that would probably work, but there’s such a sense of change fatigue when it comes to the X-Men franchise that none of this really has a chance to stick. It was only a year ago that the X-Men came to San Francisco, and nothing about that switch really stood out as meaningful or interesting — and now we’re on the move again to the remnants of Asteroid X, now renamed Utopia. It would have been nice for the X-Men to have stuck around San Francisco long enough for that setting to made a difference. And it’s hard when your arcs all run four, five, six issues to establish a real sense of place the way comics used to back in the days when they were periodicals through and through. I think of the first Wolverine series from 1982, where that setting of Japan really came to life and was important to the story. Nowadays, even with a half dozen spinoff titles, the X-titles (and Marvel titles in general) have become kind of cookie cuttered in the Bendis mode — where characters’ dialog rarely has much to do with the story and the overall tone is self-conscious and self-referential to the point of inanity. All of this was fresh 10 years ago, but at least for me, this style has worn out its welcome.


I also read the Utopia tie-in issues Dark X-Men: The Confession #1 (Marvel, $3.99), X-Men: Legacy #227 (Marvel, $2.99), both of which suffer from much the same symptom. Confession is basically an entire issue of Cyclops and Emma Frost having it out over the status of their relationship and their respective guilt and responsibilities in the whole thing. And character is important — it’s part of what made Marvel great — but this exemplifies the self indulgence that I think is plaguing the X-books in particular. Another example is The Uncanny X-Men #515 (Marvel, $2.99), the first issue of the new “Nation X” storyline that heralds the return of Magneto, usually a big event with lots of drama even when it’s not done well. But here, it’s sudden and just seemingly random. Even the things that should work don’t — a minor character dies in a rather nice scene, but again it’s a character who hasn’t been around long enough or done anything interesting enough for the reader to care about his passing with the same passion some of the X-Men display.


Friday, June 5, 2009

Thoughts on E3, The 10-Cent Plague and Batman & Robin #1

I got to spend at day at E3 this week for Animation Magazine and walked away pretty impressed by the video game industry, which has changed a lot since the last big E3 I went to in 2006. Aside from toning down the noise, bright lights and over-the-top booth babe pandering, the games themselves were noticably brighter, less violent and more fun. I think a lot of this has to do with the success of casual games, the Nintendo Wii and the runaway success of things like Rock Band. (How cool-looking is that Beatles game? Yowza!)

Yeah, there were still plenty of violent games as well, but even those were sharper looking and more stylish than the somewhat ugly and overbearingly geeky fare of just three years ago.

Relating to comics, there were some very cool game on display, with Batman: Arkham Asylum looking like the best Batman game ever. There were batarangs to throw, an RPG element, "detective mode," tons of comics-related cameos including Commissioner Gordon, Oracle, Zzasz and a few others, and some really great action sequences. It was especially cool to watch Batman glide down from the rafters to rescue a prison guard held hostage in one sequence.

Next to this, the DC Universe Online MMORPG looked a little dull. I'll admit I didn't give it a spin and that the pleasures of that kind of game come from playing with others. But despite the long development, it just didn't pop enough visually to stand out from some truly cool-looking stuff.

Amond the cool-looking, I'll count Marvel Alliance 2 from Activision. The trailer for this was running on huge screens at the Activision booth in between trailers for DJ Hero (which looks amazing, cool and super sexy) and Guitar Hero: Van Halen. It looks to take a cue from Civil War, with rival teams of Avengers lead by Captain America and Iron Man squaring off, with a third team of more villainous characters entering the fray. The HD visuals were truly stunning — you could see the cloth and chain mail in Cap's costume, for example. And the lineup of characters itself was promising, including everyone from Luke Cage and Cable to 1980s faves Firestar and Cloak & Dagger. Here's a look at the trailer:




It's also clear that video games have a cultural cachet with both youths and adults that the comics industry hasn't had since the 1960s and likely never will again. But comics do have one thing that video games, for all their immersiveness and entertainment value, still can't quite match, and that's in telling stories. Which is not to say that there aren't good stories being told in games, but the interactivity of the experience scratches a different itch (I think) than the kind of straight storytelling you find in comics, novels, TV shows and movies.

All of which leads into my second topic, which is David Hajdu's book The Ten-Cent Plague (Farrar, Straus and Giroux, $26), which came out last year and I finally got around to reading just now. For those who don't know, this is a thoroughly researched account of the anti-comics crusade of the late 1940s and early 1950s. It makes for fascinating and entertaining reading for anyone who ever wanted to know more about this topic. What came through most vividly for me was the vehemence of the attacks on comics, and the accounts of the comic book bonfires are especially chilling. Hajdu does a great job digging into the reaction of the folks on the receiving end of this — the writers and artists who were vilified and deprived of not just their livlihoods but their outlets for creative expression. It also has interesting bits from the kids of the time, who, being kids, didn't have the tools to really protest their parents' and teachers' attacks on the comic books they loved to read.

The book is subtitled "The Great Comic-Book Scare and How It Changed America," and that's the one area I thought the book fell short — in putting these events into the context of censorship and ratings systems both before and after the Comics Code. It's interesting to read at the end how the publishers installed Charles Murphy to head up the CMAA expecting him to be a figurehead of sorts. But Murphy turned out to be a hard-core believer in the code and enforced it far more vigorously than anyone expected. It would have been interesting to read more about how the anti-comics crusade compared to earlier American censorship efforts, talk about how the Code evolved and changed the comic book industry, and how these events influenced later attempts to either rate or regulate everything from movies to song lyrics, TV shows and most recently video games.

I got a bunch of great previews this week that I hope to read this weekend and write about next week, but I did get around to reading the much-anticipated Batman & Robin #1 (DC, $2.99) by Grant Morrison and Frank Quitely. I'm on record as very much having liked Grant Morrison's first Batman arcs back in 2006 (I think). But I found later arcs to be more arcane and difficult to really get into and follow. (Batman R.I.P. and Final Crisis, I'm looking at you). This was much better and has some real promise, but I'm afraid I don't see much reason to get really excited — yet. I think the problem is that Morrison isn't the best fit with Batman. Morrison's ability to get weird in interesting ways is a much better fit for the misfits of Doom Patrol (still my favorite long-running Morrison series), New X-Men, or the experimentation with new ideas like We3. None of which will stop this from being a huge commercial hit for DC, but I'll be quite interested to see how far Morrison can go with Batman and how many folks will stick around for the ride once the novelty wears off.

Tuesday, January 20, 2009

Comic du jour: Detective Comics #437 (Nov. 1973)

I was visiting flea markets again this past weekend and came across a good deal on this classic issue of Detective Comics.

Was there ever a better time to be a Batman fan that the early 1970s? You had Denny O'Neil and Neal Adams doing their classic thing. And then there was this issue, the first edited and written by Archie Goodwin and featuring art by Jim Aparo and the first installment of "Manhunter" with art from then-newcomer Walt Simonson.

The lead story is a solid Batman detective story in which the Caped Crusader stumbles across and foils an elaborate criminal blackmail plan revolving around a mysterious artifact in a Gotham museum. (I'd like to know how often the Gotham museum cliche has been used in Batman stories over the years – I'd guess it's in the top five.) But this is a solid, complete story told in a mere 12 pages. Aparo is one of those workman-like artists who never got the acclaim that guys like Adams or Simonson did, but he should have. Looking at the quality of both his storytelling and his illustrations, this is top-notch stuff. There's even a stellar "silent" action sequence on page 2, in which Batman dispatches a group of rooftop thieves in an economical and compelling eight-panel layout. And Aparo still was a top-notch Batman artist more than 16 years later, when I first started reading his work on such seminal 1980s Batman stories as "10 Nights of the Beast," "A Death in the Family" and "A Lonely Place of Dying."

The backup story is known as a tried and true classic. I have a trade collecting the Goodwin-Simonson "Manhunter" stories, and they are definitive of the best comics of this era. Simonson remains one of my all-time favorite comics artists, mostly for his work on Thor, X-Factor, Star Wars and even Marvel's old Battlestar Galactica series, (which I believe gave him his first credits as a writer). Seeing these stories from early in his career, it's remarkable to see how consistent his distinctive art style has been, even as he improved his storytelling and drawing abilities in quite significant ways over the years.

Even more interesting is the letters page in this issue, in which Goodwin introduces himself as the successor to Julie Schwartz and outlines his plans for reviving Detective. (At the time, the book's sales were slumping and the series was being published bimonthly! I don't know how long this lasted, but I'm sure the quality of issues like this one helped turn that around.)

The weakest point of the whole package is, surprisingly, the cover. It looks like Aparo to me, but the illustration is poorly composed and completely overwhelmed by a design that overemphasizes the logo and trade dress. Even so, with regular comics today about to reach en masse the $3.99 price mark, this comic was a tremendously entertaining bargain, even at the princely sum (in 1973) of 20 cents.