Showing posts with label DC Comics. Show all posts
Showing posts with label DC Comics. Show all posts

Monday, May 20, 2013

Happy! is upbeat, but not ecstatic


Happy! #1-4 (Image Comics, $2.99 each) is a creator-owned miniseries from Grant Morrison — his first in a long while after a very long stretch writing big superhero franchises for, mostly, DC Comics. 

The art is by Darick Robertson, of Transmetropolitan and The Boys fame, and the pair are quite well matched for this story of a cop turned hitman whose life is saved by a flying blue horse named Happy that appears before his eyes and guides him through a rough Christmas misadventure. 

Robertson’s art really sells this hard, and mostly succeeds. The story itself reads like Morrison is channeling Warren Ellis, though maybe that’s just the unavoidable Transmet link, and works reasonably well without rising to the level of Morrison’s signature work. I think three issues might have worked better than four, but it makes for a decent, slightly off-kilter read with some really nice art.

Friday, May 17, 2013

Braga's TNG miniseries is great Star Trek comfort food


I’m a long-time Star Trek junkie. The original TV series became an instant favorite when I was 6 years old and it was shown each afternoon after school in syndication. Star Trek: The Next Generation was an immediate favorite of mine when it came on the air in 1987 — at a time when there was almost no sci-fi, fantasy or genre fare to be found anywhere on TV — and it remains one of my favorites.


Star Trek: The Next Generation — Hive #1-4 (IDW, $3.99 each) boasts as its key selling point a story by Brannon Braga, who was a writer and eventual executive producer on TNG and many of its theatrical and television followups. The key influence here is the 1996 feature film Star Trek: First Contact, which Braga wrote with Ronald D. Moore, and is generally regarded as the best by far of the four TNG movies.




This series begins in the 29th century, by which time the Borg have fully assimilated the entire galaxy and Capt. Jean-Luc Picard reigns with the Borg Queen as Locutus. Realizing the Borg have hit a dead-end, he concocts a time-travel plot to alter history. Back in the 24th century, the Borg seek the help of the Federation to stop the alien Voldranaii, which they claim they cannot assimilate and which poses an equal threat to both civilizations. 

That set-up is enough to get me on board for all four issues, especially when the script by Terry Matalas and Travis Fichett, and the art by Joe Corroney convey the classic feel of the show so well. As has often been the case with Star Trek comics, the storytelling style of the TV show comes off as a bit slow and talky. But it retains the spirit of Star Trek and the heyday of the DC Star Trek comics (the best ever done for the franchise, I think) from the 1980s and 1990s enough to make me think there’s still a future for TNG outside some horrid J.J. Abrams-style reboot.


Thursday, August 2, 2012

DC Quick Reads: Punk Rock Jesus, Dial H, He-Man

I get review copies, sometimes. Here's three from DC I read recently:

Punk Rock Jesus #1 (DC/Vertigo)


Punk Rock Jesus #1 is the best new comic I've read from DC/Vertigo in ages. It's an old-fashioned, black-and-white indie comic about a reality show that's going to take DNA from the shroud of Turin, clone it and "bring back" Jesus Christ. Written and drawn by Sean Murphy, it's full of that good ol' punk-rock indie spirit of the early 1980s and comes off as a mad little bit of all right.

Dial H #1 (DC Comics)
Dial H #1 is written by acclaimed sci-fi novelist China Mieville, and proves that it's not always easy to transition successfully from one medium to another. Honestly, I was completely lost in this story — I don't think I understood anything that was happening in this story, so I won't be picking up any further issues. The Brian Bolland cover, however, is quite nice — though that's not saying anything new.

He-Man and the Masters of the Universe #1 is another book that confounds me. I was never a fan as a kid, being just old enough to have stopped playing with toys or watching cartoons by the time this one came along. I know next to nothing about He-Man or the story, so I'm definitely not the target audience for this book. This appears to be a complete reboot, starting over at the beginning and showing how blond woodsman Adam begins the journey that will transform him into He-Man. We only get foreshadowing of this, so He-Man isn't even really in this comic. It's pretty standard stuff for DC these days, and I do give the book props for looking better than a He-Man comic has a right be, thanks to Philip Tan and Ruy Jose. What's most disappointing to me is that this is written by James Robinson. Yes, James Robinson, the guy who wrote such great comics as The Golden Age, Starman, Leave it to Chance, Bluebeard, etc. And he's writing a toy comic for DC. Maybe he's a big fan of the character and wants to do it, but it seems like a big problem for the industry if a guy as talented and established as Robinson is reduced to doing a toy revival comic instead of something original that could reach a wider audience than adults who once played with He-Man toys.
He-Man and the Masters of the Universe #1
(DC Comics)

Monday, July 23, 2012

'Batman: Earth One' is redundant and pointless

It's taken almost three years from its first announcement for Batman: Earth One to arrive, and reading it the same weekend The Dark Knight Rises was released in theaters, the only questions to ask is: Why?

This is not a bad comic, by any stretch. It's well-written by DC's chief creative officer, Geoff Johns, and features some very nice art by Gary Frank. Like Superman: Earth One, this is a 144-page original hardcover graphic novel selling for $22.99 aimed at new readers by retelling the origin story as though it were happening today and updating certain elements to make that work.

So we have many of the familiar elements: The shooting deaths of Bruce Wayne's parents, his struggle to find the path of becoming Batman, and being successful as Batman. We also have the younger Jim Gordon, who's struggling with being a good cop in a corrupt city. And of course, the two form an uneasy-at-first alliance that we know will become a pivotal relationship for both.

The biggest differences this time around is that Alfred is much younger, and as a former soldier is a much more gruff and ornery bastard type character. We also have an interesting introduction for Harvey Bullock, who arrives in Gotham seeking to lift his fame and fortune above the success he's had hosting a real-crime TV show in Hollywood.

Most all of this content has been much better before in Batman: Year One. And I don't know that we really need yet another ongoing version of the character after the reboot of The New 52 and seemingly forgotten efforts like All-Star Batman and Robin, The Boy Wonder and the endless variations of Elseworlds.

Also, this book doesn't change the status quo of Batman as radically as Superman: Earth One did for the Man of the Steel, making it seem even more superfluous. And with the success of the many versions of Batman on film, in television and those DC Universe original animated movies, the need to radically update and constantly remind people how Bruce Wayne becomes Batman appears even more ridiculous.

It will be interesting to see how much further DC goes with the Earth One line, the very idea of which was trumped by The New 52. Short of a sales success on a par with Superman: Earth One, which is certainly possible, I see this dropping off fans' radar quickly. For new readers, I still think Year One is better than Earth One.

Thursday, February 23, 2012

Breaking a 26-year weekly comics buying habit

It’s now been six weeks — or maybe eight; I don’t remember — since I last walked into a comics shop and bought a stack of new comics. And it may be a long time, if not ever, before I do so again. If it sticks, it would mark the end of a 26-year habit that has brought me tremendous joy but whose time may have finally passed on.

I could trot out a bunch of reasons for this change that have nothing to do with the comics themselves — namely, that there’s precious little time for me to read comics and the money spent on them is better used elsewhere with a 10-month-old in the house.

But the real reason is that comics — by which I mean mostly mainstream, superhero comics — have over time gotten so, well, small, that I have finally lost interest.

But let’s back up for a second.

I began buying and reading comics because I loved the cool stories they told. Back in the 1970s and 1980s, there was nowhere near enough sci-fi, fantasy and superhero material around to satisfy my appetite for it. I had loved animated superhero cartoons as a kid, graduating to stuff like Star Trek, Space: 1999 and, of course, Star Wars, which arrived when I was the perfect age — 7 going on 8 — to love it completely. And I wanted more. By the time I was a teenager, the sci-fi and superhero content boom inspired largely by the success of Star Wars had begun to fade out. There was almost no sci-fi on TV, and the few attempts that were made in the genre like V or the imported Max Headroom were short-lived or terrible or both. Star Wars was, apparently, done after about 1986, with the Marvel comic canceled and no other new content to come for about the next five years. Star Trek was still around with a new movie every other year, but that just wasn’t enough; The Next Generation was still a couple years way. I liked science-fiction novels like the Dune series and Childhood’s End, but comics’ visual nature and the shared universes they offered were much more interesting. 

And I ate it up, which was easy to do because comics were cheap. Taking $20 into the comics shop meant you could walk out with 10 new issues and maybe eight recent back issues. The collecting aspect was part of the fun — every new store might have the issues you’re looking for at the price you can afford — as was the simple pleasure of looking at art. Classic comic book art is a wonderful thing to look at and admire, and the old-style work that was done with traditional pencils and ink had a lot of personality. An easy way to start an argument at the comics shop was to ask people who was the better artist: John Byrne or George Perez. It was the same with writers — you could after a while tell who wrote what without looking at the credits. And there was plenty of new material to explore, beyond just Marvel or DC. When you got bored with The Amazing Spider-Man or Justice League, there was American Flagg! or Watchmen or Jon Sable: Freelance or The Adventures of Luther Arkwright or Concrete or Love and Rockets to move on to.

All of which made comics seem like an evolving and innovative art form that was vastly underappreciated by larger culture. In a word, comics were big — they were immersive, delivered old fashioned action thrills and were often much smarter than anything on TV or playing at the local cineplex. Comics felt like they were ahead of the curve — that everyone would find this stuff as great and fascinating as we readers did if only they gave it a chance. I think fans’ desire to see their favorite comics on the big screen came from a real need to prove that comics were worthy of attention, that they were ahead of the curve.

Comics kind of got that wish with the speculator boom. The 1990s really were the best of times and the worst of times. There were a lot of astonishingly bad comics that sold zillions of copies, but also some of the very best comics ever came along during that decade. Even the increasingly cynicism of Marvel and DC was masked by the fact that there still was some spark in their characters and in their books — something that excited readers whether they were kids who got turned on to the medium by the X-Men cartoon series or longtime collectors.

The industry of comics has, like every other aspect of showbiz and publishing, had to struggle with the changing landscape of making it work in the 21st century. If you had told me 20 years ago how easy it was to publish, promote and distribute comics in the digital age, I would have expected the doors of creativity to swing wide open and deliver a new Golden Age of super cool stuff. But instead, we have come to an industry that’s dominated by monopolies or near-monopolies. Its increasingly corporate nature has slowly but surely wrung the innovation and fun out of mainstream comics almost entirely. Even more sad is the creative decay, the decline in quality of comics and their near-universal slavish devotion to imitating other media or less-interesting elements of comics’ own past. I swear, I hope to never again read another superhero comic that uses first-person narration in captions. It was different when Claremont did it back in that 1982 Wolverine series, but it’s been run into the ground so much since then that by now it’s gone all the way through the planet and is halfway to Mars.

Marvel and DC were always conservative, always very corporate on the business end of things. But the last successful new character (i.e., one proven capable of headlining a solo series and not being derived from another character) created at either company that I can recall in the last 20 or so years is Deadpool. The only breakout characters — ones known to some degree in the greater population — from the entire industry are indie creations like Hellboy, Bone and Spawn.

The Big Two are not alone. The overall trend in entertainment has increasingly been over the past 20 years in general and the past 10 in particular toward exploiting established properties over any kind of investment in the new. It’s telling to look at such companies as Warner Bros. Animation and Hasbro Studios and seeing them admit they have no interest in creating new properties because it’s much easier and more reliable from a business standpoint to continually exploit and re-exploit the library.

The same must be true at DC and Marvel, though they avoid saying it. Given both companies’ history with creators from Jerry Siegel and Joe Shuster to Jack Kirby, no experienced comics creator with a great idea is going to give it to either company under traditional work for hire terms. And even if there is some kind of co-ownership agreement worked out where the creator gets a share or say in the use of their creation, it’s never going to be worth a corporation’s time or money to deal with the restrictions such a relationship would impose on them when they have so many other properties they own outright and can do with whatever they choose whenever they choose to do so.

The same issue has plagued pretty much all of entertainment, except maybe for TV, where the demand for content is high enough that new ideas can still get a shot. But look at the big studios’ biggest releases, the ones they pour tons of money into in the hopes that the payoff will be flush enough to keep everything going. They’re all mined from other sources — adapted or recycled from elsewhere. Even book publishing has gotten in on the act with silly ideas like Pride and Prejudice and Zombies. I find it fascinating that so many properties are tied up now that public domain titles have become popular fodder, like the upcoming John Carter movie and competing feature projects based on Snow White and Frank L. Baum’s Oz books.

The problem with this approach is that universes that do not grow are by definition stagnating. Adding new characters, new stories, new series is essential to maintaining healthy long-term interest, and that simply does not happen anymore at either publisher. When you think back to the most interesting eras for either publisher, it was when they were doing new things. When Stan Lee, Jack Kirby and Steve Ditko and others were creating the Marvel Universe, each new series was a major event. Each new storyline promised the potential of a new character as cool as Silver Surfer or Darkseid. It’s true for other publishers, like Valiant Comics, which for me evoked similar excitement during its earliest days when Jim Shooter was writing everything and sometimes even drawing the books. It was a cohesive universe that was growing organically and it was exciting to watch — until Shooter was forced out and a more conventional, short-term vision rather quickly began to unravel what had been done to that point.

On the indie side of comics, there are some bright spots. I still think some of the most exciting books of the 1980s and 1990s to discover were unique indie books, like Bone, Strangers in Paradise, Cerebus, From Hell and Stray Bullets. Dark Horse remains what it was back then — a unique mix of decent licensed comics and some really cool, high-quality creator owned comics like Concrete, Hellboy, Sin City and John Byrne’s Next Men. Dark Horse has always taken chances, and I continue to appreciate that, even though a lot of the newer original content they’ve come up with leaves me a bit cold. Image still publishes some of the coolest comics these days and are welcome as one of the few places left that is open to creator-owned comics.

The biggest problem with most indie comics — and with creators new to the comics field — is they seem to consider comics like a first draft of a movie proposal more than a medium of its own. When I was on staff at Variety, I got tons of horrible comics published by wannabe filmmakers who thought that, since comics were hot, all it took to get their script bought and made was to turn it into a comic first. There also were established filmmakers who sought to forestall studio intervention on the creative front by establishing their stories as comics that studios could not change without risking a Comic-Con backlash. In short, with a few exceptions, I haven’t found too many indie books that deliver the kinds of thrills and alternative takes on adventure stories, superheroes, whatever that rivals the best indie work of the past. Add to that the inability of most of today’s creators to get a book out on a regular schedule, with consistent writing and artwork, and even the most promising series can arrive stillborn (I’m looking at you, Nate Simpson’s Nonplayer).

So it is that the comics business has dwindled to a de facto single distributor in Diamond, a near duopoly on the publisher’s end with Marvel and DC splitting more than three-quarters of direct market sales between them, and a stagnant creative field that seems happier treading water and imitating sub-par movies or TV shows than coming up with anything really new. And the constant reboots and alternate universes, from Ultimates to All-Star to the New 52 just became wearying. Why can’t we move past origin stories anymore?

And it finally got to me.

After more than a quarter century, I found reading the last big stack of Marvel and DC books I brought home at tremendous expense to be the last thing I wanted to do. Trying to read the last few of them was incredibly difficult — the art was detailed but unclear, the scripting was clever but not informative, and the stories inched along at so slow a pace, with so little happening on any given page or in any given issue, that nothing registered as being remotely interesting. Six weeks later, or however long it’s been, I not only do not miss my weekly comics shop visit but I feel somewhat relieved. I no longer have to keep track of what I have and don’t have, what the big crossover of the moment is, or how much it’s going to cost and whether I can still afford it.

None of which means I stopped reading comics or have no more interest in comics. I’ve been focusing on artwork of late, and have found myself interested in the recent bounty of classic comic strip reprints. I’m well into the first volume of IDW’s The Complete Terry and the Pirates, by Milton Caniff, and digging the hell out of it. I also have a bunch of vintage graphic novels I plan to catch up on, including digging into the rest of Alan Moore’s run on Swamp Thing and an Al Williamson Flash Gordon volume I picked up a while back but never got around to reading. I also want to dig into the Williamson and Archie Goodwin strip Secret Agent X-9, and I  still have a few holes in my run of 1960s X-Men comics to fill.

There’s a lot today’s comics could learn from guys like Caniff and how well he used the weekly and daily formats. In many ways, the classic comic strip could foretell the way forward for comics, as all media have been moving toward shorter, more intense bursts of content. As we’ve gone from newspapers to magazines to web home pages to blogs to Facebook and now to the 140-character limit of Twitter, short and sweet chunks of story seems like the natural way for comics to go. A comic book series used to deliver 12 stories a year; and even when there was a multipart story, each part was still complete enough in itself to be interesting. Now, with four-, five- and six-part stories the norm, you get only maybe three complete stories a year. I think is part of the reason the established comics franchises are split into so many books — you need four or five series at that storytelling pace to keep up. I would love for decompression to be declared officially over and for comics to go back to being, well, comics.

If they do that, I might at some point come back. That could happen next week, next month, next year or never. But until then, I’ll be taking my comics interest into a past that’s largely new to me and promises to be a lot more fun.

Tuesday, February 7, 2012

'Before Watchmen' is like gambling and smoking: Legal, but probably not a good idea

It’s time to revisit the saga of Alan Moore and Watchmen.

In case you missed it, DC Comics made public its long-rumored plans to publish this summer a series of Watchmen prequel miniseries using a variety of the industry’s top talents. The plans call for more than 30 issues in the project, with one arriving each week. Covers for a lot of the first issues have been released and the press release included a supportive quote from original Watchmen co-creator Dave Gibbons.

As soon as the news hit, the debate and bitching began over whether this was appropriate to do given the long-standing dispute between DC Comics and Alan Moore, with many fans and more than a few professionals showing the same kind of moral cowardice seen in the Superman copyright dispute and cheering on DC and calling Alan Moore a dick for not going along with the idea.

Among the rationales used to justify the “Moore is a jerk” arguments are:
  • Moore had discussed at the time Watchmen came out the possibility of doing some prequel stories himself. 
  • Moore has used other authors’ characters in his own work, most notably in League of Extraordinary Gentlemen, even encountering a small bit of copyright controversy for Peter Pan in the U.K. 
  • Moore, like everyone else in comics, has used and built upon characters others created to advance their career with the understanding that others will do the same with their characters. For example, Moore got his big break in American comics writing Swamp Thing, which was created by Len Wein and Berni Wrightson. 
  • Allowing creators to make their stories and characters off limits would be the equivalent of saying Superman should have ended after Siegel and Shuster stopped doing it, and that would be terrible! 
  • There’s also the argument that he signed the contract he signed and can’t complain about it now. If he really wanted to retain all the rights, he and Gibbons could have self-published Watchmen. 
All of which are poor arguments, in my opinion.

It always helps to go back to the facts and look at how we got to the place we’re at. Before that, an aside: Most of my books and magazines about comics were put in storage in the garage to make room for my daughter, meaning the many Moore interviews from years past I planned to cite in this post are not available to cite in the kind of detail I would like. I will try to approximate with online sources where possible. If I get the specifics wrong, let me know; I’m pretty confident having read up on this for many years that I’ve got it straight.

Most folks know Moore, who had become a writer of note in British comics, came to DC Comics in the early 1980s to write Saga of the Swamp Thing. The book had been slumping in sales and a new approach in Moore was needed to keep it going. Moore understood the job quite well: This was a mainstream American comic book that was distributed on newsstands with the Comics Code Authority seal, so there were limitations already in place on the types of stories that were going to be acceptable in a horror-tinged but still all-ages title. Moore succeeded rather well in reviving interest in Swamp Thing, and sales began to rise. The book was acclaimed in the fan market and began to draw the attention of the mainstream press, which was where the problems started. The shadow of the anti-comics crusade still lingered in the early 1980s and some of the powers that be at DC or over DC became concerned that a sophisticated title like Swamp Thing, even operating within the restrictions of the Comics Code, could attract unwanted attention to DC and the entire industry. 

For those who don’t remember, one of the less-savory aspects of the Reagan revolution was a censorious impulse that lead to Attorney General Edwin Meese conducting a major investigation into the evils of pornography with an eye on restricting access to that kind of material even for adults. This also was the time when parents’ reaction to PG-rated movies like like Indiana Jones and the Temple of Doom, which features a beating heart being pulled from a man’s chest, put enough pressure on the movie industry to create the PG-13 rating. It also was the era when Tipper Gore, wife of then-Senator Al Gore, lead a charge to restrict sexually suggestive lyrics in rock and pop music. So DC was not too far off base to worry about some of that energy could be turned comics’ way, because it already had with a number of conservative law enforcement officials prosecuting comics shop owners for selling objectionable material to minors.

The result was that DC made Swamp Thing one of its first titles to carry the label “Suggested for Mature Readers.” Many fans expected this would have been perfect for Moore, who obviously could take it darker. But the real result of such a label was to reduce quite significantly the distribution of the comic. Without the Comics Code seal, there was no newsstand distribution, and even local comics shops would cut back their orders of the title and be wary about who they sold it to for fear of being prosecuting. That fear was strong enough for many to simply not bother to carry such a title.

For Moore, this effectively means that DC was rewarding him for successfully reviving Swamp Thing under the restrictions placed on it by reducing his potential audience to a fraction of its previous size. I don’t know if Swamp Thing sold well enough for Moore and his collaborators to earn sales incentives, but it doesn’t take a math wizard to see what the distribution change would mean for that income. To Moore, his success was punished and not rewarded — a recurring theme for many top creators in the history of comic book publishing.

Still, Moore continued to work for DC, eventually signing contracts to allow DC to publish what would become Watchmen and for V for Vendetta. These contracts are the meat of his disputes with DC. At the time, DC was not allowed by its ownership to publish material to which others held the copyright. On V for Vendetta, Moore and artist David Lloyd had begun the strip in Warrior magazine in the U.K., but the publisher folded before the story was completed. Moore and Lloyd held all rights to the material, and DC wanted to re-publish the completed parts of the story in color and have Moore and Lloyd complete the tale.

I’m sure at first the idea of the temporary copyright transfer seemed like a great solution. At the time, the American comics market was almost exclusively periodicals, with only a handful of graphic novels and trade paperbacks having even been tried. Those, too, rarely stayed in print long. DC at the time likely had no trade paperback collections or plans in place to create the kind of book backstock they are now well known for. With no precedent, there was no reason to assume that the series would be printed as a series of comics and then essentially go out of print with the rights reverting to Moore and Lloyd after a short time.

Taking a bit of speculation on my part here: this arrangement must have seemed quite radical and forward thinking at the time. Getting DC to put in a contract a copyright reversion clause for a comic’s creators must have seemed like an incredible and hopeful breakthrough for those interested in creator rights. Moore must have felt like he had helped make progress that all creators could benefit from and that he had avoided with his own creation the traps that befell the likes of Siegel and Shuster and Jack Kirby.

The same deal was struck for Watchmen. A lot has been made in the past week that the original idea for Watchmen was to use the Charlton Comics characters. The argument is being made that Moore should not complain about the copyright dispute over Watchmen, since it was originally going to use characters owned by DC Comics and the versions that ended up in the final story are inspired, based on or ripped off, depending on your perspective, from those same characters.

And that’s an interesting argument but ultimately is one that fails to hold water. There are similarities, but there also are enough differences to make the characters distinctly different, especially in a legal sense. Fans who make this argument seem to overlook its implications for all kinds of comics characters. Following it could open up arguments that the Fantastic Four is ripped off from Challengers of the Unknown, X-Men from Doom Patrol, Man-Thing and Swamp Thing from The Heap, Hawkeye from Green Arrow, and on and on. That DC Comics needed a contract with Moore and Gibbons that transferred the copyright to the publisher is all the proof you need to show that even DC at the time thought they were distinct enough to need to clear the rights.

Most fans know what happened from here on out: Watchmen and V for Vendetta were published as a series of comic books and then collected into book editions that have remained in print and strong sellers ever since, preventing the copyright reversion from kicking in.

For the most part, I think DC was simply lucky in this deal. They realized they had a cash cow and have milked it for all its worth for the past 25 years. Yes, they stuck to the letter of a deal that benefits them tremendously, and from that perspective Moore et. al are just plain out of luck. But DC is violating the spirit of the deal, as the terms of the contract were drafted to make the copyright transfer temporary, and that’s where Moore is correct and DC is in the wrong.

Yes, the contract has always entitled Moore and his collaborators to royalties from sales of Watchmen. It’s clear, however, that the money is less important to Moore than ownership and control of his work, and he has given away his share of such proceeds to his collaborators. I think this is the one point that really puzzles some people. In the Superman copyright case, it’s all about money at this point. The Siegels have no interest in making new Superman comics, they want the money they are due from having recovered their share of the copyright to the character as of 1999. Same with the Kirby family claims — it’s about getting a piece of the very large pie Kirby helped create. And in America, where getting rich or dreaming about getting rich is the real national pastime, a lot of folks don’t understand how Moore can complain about all this when he is still getting paid. Obviously, the principle of the matter is what’s important to Moore, and he has the courage to call out the industry for its abuses and to walk away from it.

DC Comics’ decision to now create Watchmen derivative works after 25 years, against the wishes of Moore in particular, violates the spirit of the deal even more. That a lot of professionals are chiming in with the sentiment that Moore should just get over it and let others play with his work kind of amazes me. Watchmen is not in the same work-for-hire category as Fantastic Four or Green Lantern, which were created to be ongoing series. It was created to be a stand-alone, independent, creator-owned work and its creator feels — rightly, I think — that DC Comics is exploiting a loophole in the deal that allows them to hang on to a property they had originally only borrowed and intended to return to its creators.

I’ll briefly discuss some of the criticisms of Moore’s position that I listed earlier but have not yet addressed:
  • Yes, Moore had discussed doing prequels himself. But to say Moore’s plans to write prequels to a project he expected to own means that others can do it without his permission for the publisher that failed to return it is ridiculous. 
  • Yes, Moore has used other authors’ characters in his work. Those works are, however, now in the public domain and can be used by anyone. The copyright, which was originally held by the authors themselves, has expired on them and the authors themselves are long gone. 
  • Had Siegel and Shuster had control over Superman, then it’s possible they might have retired the character. He surely would be very different from the Superman we know today. That would have been a more human outcome for Jerry and Joe and their families — as for the rest, I don’t think it really matters. The world at large and comics would have gotten along just fine without Superman. 
If you have read through all of this, you surely have realized I will not be buying or reading any of the Before Watchmen comics. In many ways, it’s yet another sign of mainstream comics’ slow creative and commercial decline. DC and Marvel have such a stranglehold on the market and have become in the past two years in particular even more corporate minded and creatively bankrupt that it’s hard to find any fresh air left in this medium. Independent comics have so slim a share of an already slim market that it seems there’s no place for talent to develop and, as soon as it does, it’s sucked up by the DC and Marvel machines, which are, unfortunately, about the only ones left who can offer creators enough work and compensation for them to make a living at comics.

It would seem I have more to say about the current state of comics, so I’ll save that for my next and possibly last post.

Wednesday, December 14, 2011

Heavy Lifting: DC Comics — The New 52 Omnibus


Getting back to DC's New 52, there's an interesting event element to the relaunch that is exemplified by the omnibus edition of DC Comics: The New 52.

This is a massive book — thicker than any comics collection I can think of. Even Dave Sim's Cerebus collections of Church and State, which was told in 60 or so issues, took two super-thick paperback volumes to tell. According to Amazon.com, which is selling the book for $89.99, it weighs 7.7 pounds! Dimensions are 11.3 x 7.4 x 2.8 inches, and 1,216 pages. Compare that to Cerebus: Church & State Vol. 2 at 630 pages and 1.8 pounds, and Marvel's The Amazing Spider-Man Omnibus Vol. 1 at 1,088 page and a whopping 8.8 pounds! 

This obviously indicates some advances in publishing technology, as it was only about 12 or so years ago that DC released a slipcased, hardcover edition of Crisis on Infinite Earths and said publicly that it was unlikely to be reprinted in that format because it was so difficult to manufacture so thick a volume. Of course, since then, there have been several reprintings of the series in different formats, including an Absolute edition.

I think this is a title that will not stay in print for a long time, because it's such a strange collection. There's no complete story here. It is simply a snapshot of this crucial month in which DC relaunched all its titles. That may make this in time a particularly pricey collector's item, though at $150 new it's already pretty pricey. 

The presentation on this book is nice, though it is so thick that copy and panels near the spine can be hard to read. I recall no double-page spreads in these issues, but this format would make such pages difficult to read at best. The design of the dust jacket is terrific, with a great spine design and a Jim Lee-drawn Justice League spread printed onto the actual hardcover underneath. 

And I can't help but wonder if it would be at all feasible to do a volume two, and possibly make the entire DC Universe line available to die-hard fans in a single monthly book like this. That would be pretty cool if highly unlikely.

Next: More comments on The New 52, the anthology series Dark Horse Presents and a look at X-Men: Regenesis.

Monday, October 17, 2011

Ranking DC's New 52

We're now about halfway into the second month of DC Comics' The New 52, and I'm now at the point where I have to pick and choose which books I really want to follow and plunk down my own money for. So I made a list and found it quite interesting.

The good news is that I am buying more DC Comics than I was before the relaunch, when I was pretty much just getting the core Batman books. 

Starting with the books I liked enough to stick with, these are the titles I have bought the second issue for already:
  • Action Comics
  • Animal Man
  • Batgirl
  • Detective Comics
  • O.M.A.C.
  • Batman and Robin
  • Batwoman
  • Batman
These books I definitely plan to buy the second issue of:
  • Justice League
  • Wonder Woman
  • Superman 
  • I, Vampire
That's 12 so far, just one title less than a quarter of the New 52 offerings. 

These books I am very likely to pick up, availability and funds allowing: 
  • Supergirl
  • Aquaman
  • Batman: The Dark Knight
  • Superboy
  • Green Lantern Corps
  • The Flash
So if I pick up those books, that means DC got me back for 18 of the 52 books. Again, that's not too bad — it's a lot more than I was getting. 

These books just missed the mark for me, and I could reconsider:
  • Green Arrow
  • Swamp Thing
  • Deathstroke
  • Green Lantern
  • Blackhawks
  • Teen Titans
I admit that I had picked up Green Lantern #2 at the store last week, but changed my mind and put it back once I saw Love and Rockets: New Stories, Vol. 4 was out. 

These titles were the mediocre group of the bunch — not bad, but also neither interesting enough or good enough to make me want to come back. And I'll admit, some of these surprised me.
  • Batwing
  • Hawk and Dove
  • Justice League International
  • Men of War
  • Static Shock
  • Stormwatch
  • Demon Knights
  • Frankenstein, Agent of S.H.A.D.E.
  • Grifter
  • Legion Lost
  • Mister Terrific
  • Resurrection Man
  • Birds of Prey
  • Blue Beetle
  • Captain Atom
  • DC Universe Presents
  • Legion of Super-Heroes
  • Nightwing
  • All-Star Western
  • The Fury of Firestorm
  • Green Lantern: New Guardians
  • The Savage Hawkman
  • Voodoo
That's a full 23 our of 52 books that fall into that category, nearly half of the line.

And then, there's the titles I actively disliked or thought were flat-out terrible.
  • Red Lanterns
  • Suicide Squad
  • Catwoman
  • Red Hood and the Outlaws
  • Justice League Dark
Again, not bad, but the relaunch hasn't really improved the quality of DC Comics, despite all the hype. I wish that the publisher had taken the time to dig deeper in terms of talent and offered up more surprises. They only get one shot at this — at least for the time being — so I would have liked there to be more comics that I could wholeheartedly recommend to both lapsed fans and new readers.

Tuesday, September 27, 2011

DC's New 52, Wave 3, plays it safe except when it comes to sex

The final batch of first issues in DC's New 52 arrived Monday this week instead of Wednesday. I've already read a few that I quite like, but I have to wait until tomorrow because of the embargo. That leaves me with today to catch up and go through all of last week's books, which contained more than its fair share of bombshells.

FYI, due to some of the topics that came up in this week's books, the language used below may not be suitable for all ages. Proceed at your own risk.

Top book on the pile is Wonder Woman #1, by Brian Azzarello and Cliff Chiang. As you might expect from Chiang, the book looks great and is well colored with an appropriately moody palette by Matthew Wilson. The story is a pretty significant deviation from the typical Wonder Woman story, getting into an area I think you could call occult, except it deals with Greek mythology so maybe that's a better way to describe it. But it is darker in tone and look that the shiny, bright take on Wonder Woman that has prevailed over the years at DC. I'm not sure how effective this is as a first issue, however, because not much is explained. Diana doesn't even appear until halfway through the issue, where she's found sleeping naked (though covered) in a London flat. It's not clear what the set up is, who she's supposed to be or how she's intended to fit into the world. I think Azzarello and Chiang have a bit more leeway based on their reputation to get things going in the next couple of issues, and this was much better than the Odyssey revamp of last year. So, this is promising.

Dick Grayson gets his old costume and book back with Nightwing #1, which was a competent if completely average superhero comic. The art by Eddy Barrows and J.P. Mayer is nice, and I enjoyed the scenes where Dick returns to the circus he grew up in to say hi to his friends. I don't know if anyone has ever done that idea before, but I thought it was a nice touch here. The superhero-ing part of the book was less thrilling, and I really wish the industry would institute a ban on the hero narrating the story in captions. That was interesting and effective in 1982 when Chris Claremont popularized it on the first Wolverine miniseries, but it's been overused to death. How about having characters talk to each other once in a while? It might be a good trend to start.

Monday, September 26, 2011

The New 52, Wave 2, Pt. 2: Green Trumps Red, Superboy and Deathstroke Surprise

Sorry about the long delay in New 52 reviews and other series. I had a lot of assignments come in that I had to get off my plate, which is great news for any freelancer but it means the blog gets delayed.

One story I wrote is of note to folks here, which is my article on Sam Register's running of Warner Bros. Animation and the studio's surge in production and success in brand building. One of the big examples is the upcoming DC Nation show, which is still hard to peg down in terms of content, but it will include some sweet-sounding animated shorts that I think fans will get a real kick out of. DC Nation is due to start airing on Cartoon Network next summer. The story ran in Variety and, if you're a subscriber and can get past the paywall, you can read it here.

A couple other stories I've done for the current issue of Animation Magazine that may be of interest include my story on the making of Batman: Year One, which I think is really good; and this story on MTV Animation, including the return of Beavis and Butt-head, as well as a new toon called Good Vibes that turned out to be a nice surprise.

I continue to be lucky enough for DC publicity to still be sending me all the New 52 issues, as I have had no time to even hit the comic shop for the past few weeks. I've had to refresh my memory on the rest of the releases from the second week of the New 52, and changed my initial opinion in a few cases.

Frankenstein: Agent of S.H.A.D.E. #1 was a bit of a disappointment even though there's nothing wrong with it. I love the title, but expected a little more crazy and a lot more fun. Instead, we have a fairly standard setup as Frankenstein is now working for the Super Human Advanced Defense Executive and is sent on a mission to save a town where monsters are stripping the skin off people. Also, Frankenstein's wife went in on the mission first and has gone missing. He's joined by a quartet of new, monster-like agents and there's a some nice fighting scenes. The art by Alberto Ponticelli is solid, though somewhat generic for a monster-themed title, and Jeff Lemire's script lacks the wit, characterization, or the kind of just plain weirdness that would have set this apart. I think the Wachowski Bros.' Doc Frankenstein series of a few years back was a much more fun take on a very similar idea.

A number of reviews of Green Lantern #1 say it's very much a continuation of the previous Green Lantern run. I don't know because I wasn't reading it before now. This impressed me, however, as one of the most new-reader friendly books so far. Written by Geoff Johns and drawn by Doug Mahnke and Christian Alamy, this issue finds Hal Jordan no longer a Green Lantern and living jobless and in need of cash on Earth. Meanwhile, Sinestro somehow is once again a member of the Corps and would like to change that, leading to him approaching Jordan about some kind of deal. I think you could give this comic to anyone who saw the Green Lantern movie and they'd be able to follow it no problem. It features Hal, Carol Ferris and Sinestro, all pretty much as they were in the movie and easy to identify. The art is clear and I think the story has enough interest for such folks to enjoy it and want to read more. For die-hard fans, it's probably little different from reading Green Lantern #68.


Friday, September 16, 2011

The New 52, Wave 2, Part 1: Batwoman's worth the wait

After a few work-intensive days, I finally finished reading all this week's releases in The New 52. This week was very different from last week, with the best entries coming from unexpected sources and some of the books I thought would at least be strange and interesting falling short.

Again, I'll do these in the order I read them, and likely break them up into multiple posts to make it easier to read.

Batman & Robin #1 comes only two years after the previous Batman & Robin #1, which was a blockbuster by Grant Morrison and Frank Quitely. This version is by Peter J. Tomasi, Patrick Gleason and Mick Gray, and features the same Robin (the Damian Wayne version) and a different Batman (back to Broce Wayne from Dick Grayson). The crux of the issue is the relationship between the two, with Bruce addressing various family issues and explaining himself to Damian. There is some action in here, but the overall tone focuses on the the relationship with the result being a fairly slow and not especially exciting first issue. The art is often dark and murky to the point where it's a bit tough to follow and pages look like a sea of ink. Neither element makes this a particularly compelling debut and I can't see this appealing much beyond the Batman completists.

Mister Terrific #1 is another reasonably solid comic book that I think could have been better. I think it's admirable that DC has put out so many books with non-white lead characters (Static Shock and Batwing being the other two to date), even as they've gotten so much flak from fans about the dearth of female creators and characters. I'm not exactly familiar with this character, who I think previously appeared in the JSA. The script by Eric Wallace and the arty by Gianluca Gugliotta and Wayne Faucher is all solid but not spectacular. It's all pretty standard first-issue superhero stuff, that I wish was in some way more memorable than it is.

Suicide Squad #1 has a terrific cover, though I had to read the interior of the book to figure out that it's Harley Quinn front and center there. This issue sees the SS team assembled, sent on their first mission and enduring some torture. This is a book that really could have benefited from a more straight-forward approach to the storytelling. A title like Suicide Squad suggests a high-concept series with a heavy dose of crazy, and instead it's a slow-moving, somewhat unpleasant story with lots of scenes of torture in it. It just doesn't stand out.

Ah, Batwoman #1. At last. Much delayed, this one was definitely worth the wait. Yes, Greg Rucka has moved on, but J.H. Williams III is still drawing, and working on the stories with W. Haden Blackman. This looks absolutely amazing, with appealing and distinctive characters engaged in a clear, interesting story. Plus, it's super sexy and realistic in a way that shames that the typical bubble-boobed heroines that normally pass for "sexy" in comics. There's no reason to not pick this up. Excellent.


Legion Lost #1 was aptly named — I was lost. I have never had much luck at penetrating the continuity  of Legion of Super-Heroes, though I do recognize a couple of the characters in this book. Apparently the premise is a group of Legionnaires are lost on present-day Earth. Not much else was easy to absorb from this issue. Introductions are important and, on the second- and third-tier books, there may not be a chance to draw an audience down the line the way you can with a high-profile first-issue.

I liked Grifter #1 a lot more than I expected to. It's less of a superhero story and more of a straight action story. Writer Nathan Edmonson and artists Cafu and Jason Gorder capture some of that old-time Wildstorm energy for this globe-trotting tale. The art was really attractive, but the story wasn't quite crazy and strange enough for me to be sure I'll come back for a second issue.   

Demon Knights #1 is overall a pretty good comic. For one, even though it's got Jack Kirby's Demon in it, it's more of a fantasy comic with lots of action. Uniqueness of genre, some appealing depictions of the characters and pretty good art from Diogenes Neves and Oclair Albert take this pretty far for me. Like a lot of these books, there are issues with characters not being terribly well introduced or there being enough interesting story, but in this case there's enough charm to overcome the shortcomings.

Next: Red! Green! Superboy! 

Saturday, September 10, 2011

New 52, Week One, Pt. 3: JLI, Swamp Thing, Batwing and Static Shock

Delayed slightly by a short-lived, mildly annoying illness and tons of work and baby duties, here, now, are some thoughts on the last batch of releases in the first full week of DC's The New 52.

Swamp Thing #1 is a very tough comic to do, because no matter how good the book is it always has to live in the shadow of great runs by Alan Moore and the original run by Len Wein and Bernie Wrightson. Also, after nearly 20 years as a Vertigo property, I find it somehow incongruous to see Swamp Thing appear alongside Superman and other mainstream superheroes. None of which has anything to do with this particular story by Scott Snyder and Yanick Paquette. I"ll start with the art, which I found to very good and atmospheric and, appropriately, lush. I had to double check the credits because I was sure those distinctively-inked faces meant Kevin Nowlan was working on this issue, but it is all Paquette. Snyder's story does a decent job of resetting the character and his Alec Holland alter ego in the DC Universe, but still failed to really sell the idea as a good one. The horror elements were good. But I don't think this version of Swamp Thing is distinctive enough to work as a Swamp Thing comic for established fans, while this is easily, I think, the most confusing first issue for neophytes. 

I was surprised in a good way to see Justice League International among The New 52. I am, as regular readers of this blog will know, a fan of the Keith Giffen and J.M. DeMatteis run on the title from the late 1980s. Those writers haven't returned for this version, which is written by Dan Jurgens with Aaron Lopresti and Matt Ryan on art — all solid superhero creators. The key to this seems to be Booster Gold, who Jurgens created a long time ago and whose series he was writing and drawing before it ended with Flashpoint. The supporting cast includes JLI stalwarts Guy Gardner, Batman, Rocket Red, Ice, Fire and Batman, along with Vixen, a Chinese hero named August General in Iron and a cheeky brit chick named Godiva. The premise is a little odd, as the United Nations agrees to form its own Justice League that it can control, under the leadership of U.N. Intelligence Chief Andre Briggs. So the JLI has no relation to the other Justice League, even though Batman's in both. The story itself is decent but not spectacular. It has a  plot that it clearly tells, with a couple of character moments that old fogeys like me will be familiar with but may appeal to the newbies. There's foreshadowing of conflicts, a cliff-hanger ending, some mid-level superhero action and it all looks very clean if average. All of this makes it hard to recommend one way or the other — it's far from bad, but it's nothing special enough to go out of your way for unless you already like these characters and this concept.

Static Shock #1 is perhaps the most standard first issue of the bunch, running through the standard story points of introducing the hero, his supporting cast, the premise and giving him a first villain to fight. I admit to not having read really anything about this character after about the first year of the original Static series from Milestone in 1993-94. I know there was a cartoon, and I know this was a signature character for the late Dwayne McDuffie. But this doesn't match up with anything I remember liking about those original comics, which to me evoked Steve Ditko's early Spider-Man work. This is a just a lot more generic. The story is by Scott McDaniel (who also does the art) and John Rozum, with Jonathan Glapion and LeBeau Underwood on inks. I really wish this book was better, but I fear this will be one of the first on the block for cancelation.

The last book on the list is Batwing #1, by Judd Winick and Ben Oliver. This is another book I was hoping would be a surprise simply because it's new. And it's a bit of a mixed bag, mostly because it didn't grab me the way I expected it to. This is a new character, sort of spun out of the idea of Grant Morrison's Batman, Incorporated idea, about David Zavimbe, who is, essentially, the Batman of Africa. His secret identity is as a police officer in the city of Tinasha in the Congo. The city is corrupt, there is plenty of rather ghastly crime and no one to fight it except Batwing. The first issue sees Batwing fight his new nemesis, Massacre, and establishes the setting, etc. It reads OK and looks very nice, but I think the reason this didn't grab me is it just feels like old DC. Most of the new books seem to have attempted to put in more plot and tell the stories clearly — this feels sparse and slow. It also doesn't show much of Africa itself, which I would have thought to be a major source of cool imagery and therefore a selling point for the book. I'm not sure it's future looks much better than that of Static Shock, but the concept is one that I think could work well with a more energetic take on the material.

And that's it for week one! Plenty more to come next week ... 

Wednesday, September 7, 2011

Batgirl Surprises, 'Tec Shocks and Two New 52 Surprises

It appears that Batgirl #1 by Gail Simone, Ardian Syaf and Vicent Cifuentes is the surprise hit of The New 52, becoming the first book to sell out in many stores. It's no surprise that Simone writes a great Barbara Gordon, but I was especially impressed by the artwork. Not only was it attractive looking and nicely polished, but the coloring by Ulises Arreola really added to the tone of the book without sacrificing clarity. I keep harping on this point, but coloring has been a real weakness at both Marvel and DC in recent years and it's nice to see DC make a concerted effort to improve the coloring in their comics. The story was very engaging, though I missed exactly how Babs got the use of her legs back. The new outfit is very cool and the book is overall just a good bit of fun. I'm not sure why this particular book is so in demand — it could just be pent-up demand for seeing Barbara back in the cape, but I think there's more going on here and I hope the book continues to be as much fun to read as this first issue.

OMAC #1 was a book I thought had potential right from the start. This was a great concept for the character when Kirby came up with it back in the 1970s, but its original run was cut short and no one has ever quite found the right mix. But Keith Giffen, getting back into the Kirby mode he exhibited years ago on Legion of Super-Heroes, really delivers a story that gets the Kirby spirit right. Working with Dan DiDio as co-writer and Scott Koblish as inker, this is another action-packed and fun comic book that evokes the King's work in every panel and twist and turn of the story. That it does so without seeming dated is an impressive feat that few other Kirby imitations have succeeded in doing. This is exactly the sort of book I was hoping to find in the New 52 — an unexpected surprise that delights and entertains.

Detective Comics #1. The last time we saw a Detective Comics #1 on the stand was March 1937, and this  is the title from which the company derives its name. (Yes, DC Comics does mean Detective Comics Comics, and trying to correct that lack of logic is just as pointless as trying to get people to stop saying ATM machine.) So, this is one of the titles that changed the least, with writer and penciller Tony S. Daniel moving over to 'Tec from the same job on the just-concluded run of Batman. Daniel does raise the bar here. The storytelling is better, the color is better and the scripting is better than his recent Batman run. He's also telling an especially intense story with a conclusion that is already getting a lot of shocked responses online. I admit that it surprised me, by being both unexpected and particularly gory for a Batman comic. But it does make me want to read more.

Green Arrow #1 is another example of the kind of book I was hoping to find in the New 52. Now, Green Arrow has never been a character I've been especially fond of. He is, after all, a guy with a bow and arrow. I walk my dog in Lower Arroyo Park in Pasadena, and see archers there almost every day at a public range down there. Archery just isn't threatening to me in the same way that firearms would be, even in a safe setting like a shooting range. As a character, Green Arrow has always been a bit of a caricature, going all the way back to his role as the voice of hippiedom in superhero comics when he teamed up with that square dude Green Lantern way back in the early 1970s. This new Green Arrow keeps Oliver Queen as the hero, but updates him to be much more modern and less one-note. Gone is the goatee, and Queen is like a young Steve Jobs who runs a major tech company as a side job to playing superhero. He's assisted by tech girl Naomi and skeptic Jax. The book is, again, heavy on the action and it plays like vintage late 1980s DC, courtesy of writer J.T. Krul, penciler Dan Jurgens and inker supreme George Perez. The art really helps sell this book, as both Jurgens and Perez are veteran superhero artists who seem to relish the opportunity to revisit a more fun take on this character. This book would have easily fit into the post-Crisis on Infinite Earths relaunches of 1986-1989, which makes me very happy because that's perhaps my favorite era of DC Comics.

One more post to wrap it up.

First Batch of New 52 Releases Delivers Solid Comic-Book Entertainment

Sometimes, life is great. Yesterday afternoon, FedEx rang my door and had me sign for a package from the publicity folks at DC Comics. Quickly tearing open the package, I found inside all 13 of this week's releases of The New 52.

It was tough to not just stop working and dig right into the big pile. I took a little break and read Hawk & Dove #1 followed by Action Comics #1. I read the rest of the books last night and now will delve into them for your reading pleasure.

The good news is these books are overall quite good. After the mild letdown of Justice League #1, I found every one of the 13 new books to deliver a satisfying and entertaining story. These read a lot like comics from the late 1980s or 1990s, with more story, more action and fewer talking heads than superhero comics have delivered of late. They also have some sharp art and, thankfully, overall good coloring. The books look quite sharp. I still wish there was some kind of introductory text page and maybe a house ad promoting comic shops, explaining digital availability and an ad offering subscription info.

I don't know how truly new readers will receive these books, but I give DC great credit for doing a pretty good job delivering on material that I think has a wider appeal than superhero comics have delivered in a while.

So, let's go through them, one by one. I'll try to avoid spoilers, but if you're a stickler you might want to wait until you've read the books to proceed. Also, this may take multiple posts.

I started with Hawk & Dove #1 just because a comic by Rob Liefeld always evokes some kind of interesting reaction. Yes, the anatomy on the cover is awful, but the image still has that unique energy Liefeld brings to his projects. Inside, the story by Sterling Gates was better than I expected, though in a crazy, comic-book kind of way. It at least delivers on action, complete with monsters, zombies (or maybe monster/zombies) and a close call between a plane and a national monument. The books keeps it simple, though some of the ideas in here are a bit puzzling (what is a "science terrorist"?) if you think about it too hard. The dialog is a bit hammy, especially from the slightly one-note characterization of Hank Hall as a hothead. Still, this works in a very basic way thanks to lots of action and a couple of good twists toward the end.

Action Comics #1 is THE high-profile book of the week, featuring Grant Morrison and Rags Morales' anticipated revamp of the Man of Steel. And boy, does this get the blood pumping. If you go back and read my take a few months back on how to fix Superman, it looks like Morrison had a lot of the same ideas. This issue is all about the action, and features some great, gritty sequences. Morrison takes Superman back to the beginning — this version of the character is surprisingly similar to the original concept by Jerry Siegel and Joe Shuster. This Superman is a crusader, tackling the powerful interests of Metropolis that are otherwise above the law. His power levels also are scaled back and he leaps more than flies, and has the potential to be hurt. This Superman also is young, but not mopey — he's out there acting on his convictions and doing what he sees as right. This is a great first issue and it succeeds at being an exciting and fun take on the Man of Steel.


Thursday, September 1, 2011

Reviewing DC's Justice League #1 in print and in digital


I haven't reviewed new comics in a while, though I've had a few requests and will get some comments on those books up in the next day or so.

In the interim, DC's New 52 kicked off yesterday with the release of Justice League #1. I got a copy from DC, and found it to have some good points and some bad. I also tried the digital edition on my iPhone and that spurred lots of ideas on what works and what doesn't about that format.

But first, the comic itself is good but not great.


Tuesday, August 9, 2011

Good Nonfiction Books About Comics, Part 3

This time, I look at the how-to-make-comics books on my shelves.

Alan McKenzie's How to Draw and Sell Comic Strips was the first book I ever saw that specifically devoted itself to this particular topic. I saw it in the bookstore at the University of Arizona when I was a freshman in 1987 and was particularly interested in seeing what comics scripts looked like and how pencils differed from inks — both topics that seem to always confuse fans when they first ask about them. McKenzie's book featured some nice historical material on comics and some great tips on how to learn to draw everything you need to be able to draw to do comics. He creates a sample comic in the book, complete with a full script, pencils, inks and colors. The book also covers production issues as they were in the day, i.e., lettering pages before they were inked and how to hand separate color plates. It's a great book, even though it did nothing to help me learn to draw. My efforts in basic drawing class earned me only one of only two C's in my college career, convincing me that drawing was not where my talents lay. It looks like this has been revised and updated for a couple of new editions, and should be pretty easy to find if you are so inclined.

Will Eisner's Comics and Sequential Art is a classic in the field and the first book to explore the specific qualities of comics as an artform. I enjoy this book more now that I've read a significant amount of Eisner's work. The book appears to me to be more useful for artists who already know how to draw in applying their skills to comics. As I've discovered, it's not easy to learn to make art (and, I imagine, to teach it) when so much of the experience is subjective and difficult to communicate through words.

I almost put Writers on Comics Scriptwriting in the interviews section, but decided that this book by Mark Salisbury (and its sequel volume) fits better in the how-to category. This is a very nice collection of lengthy Q-and-A interviews with top comics writers on the craft of creating comics. Among the folks in volume one are Peter David, Garth Ennis, Neil Gaiman, Frank Miller, Kurt Busiek, Grant Morrison, Mark Waid and Warren Ellis. Volume two (by Tom Root and Andrew Kardon) covers Brian Azzarello, Dave Sim, Brian K. Vaughan, Mark Millar, Geoff Johns, Mike Carey, Kevin Smith, Greg Rucka and Brian Michael Bendis. I believe both books are currently out of print, but they are worth tracking down if you're interested in writing comics.


Sunday, August 7, 2011

Off the Shelf: Saga of the Swamp Thing, Vol. 2

It was more than two years ago that I read the first volume in this new hardcover series collecting the influential mid-1980s series by Alan Moore et al. and wrote about it here. I finally bought the second volume a few months back while visiting Santa Barbara and just got around to reading it now.

Pretty much everything I said about the first volume stands for the second. This collection deals largely with the relationship between Swamp Thing, his former life as Alec Holland and with Abby. It is Abby at the heart of these stories, as the meat of this book is the confrontation between Swamp Thing and Abby's husband Matt Cable.

Moore's handle on the craft is still improving here, leaping by bounds per issue, and he avoids the kind of obvious superhero confrontation that would have been very easy and pleasing for fans in favor of a story and a resolution that is much more thoughtful, mature and will resonate for years to come still.

There's also some fun in here — with "Pog," an issue in which Swamp Thing meets some aliens that are surrogates for the cast of Walt Kelly's Pogo.  This sounds like a disaster, but Moore manages to pull this off and make it work within the series and without being so incongruous, goofy or in love with itself that it breaks the spell.

The series concludes with a stunning issue in which Swamp Thing and Abby admit their love for each other and he allows her to see the world as he does. The techniques used here foreshadow the bulk of what Moore did with Promethea, and works completely and beautifully. The excellent art by Stephen Bissette and John Totleben make it completely natural to slowly turn the book in your hands until it's sideways and then back again.

It's amazing to look at these stories and realize how much DC and Vertigo built on the ideas and techniques Moore pioneered even in the first year and a half of his work on Saga of the Swamp Thing. It also is hard, if not impossible, to imagine that any comic produced in 2011 could have even half the impact that this series had in 1984 and 1985.

I hope I get around to reading Vol. 3 sometime before 2013.

Thursday, August 4, 2011

First Look at Henry Cavill as Superman in 'Man of Steel'

Warner Bros. released today the first image from Zack Snyder's upcoming Man of Steel movie, featuring the first image of actor Henry Cavill as Superman.

Here's the pic:


I admit to quite liking this. As great as Christopher Reeve was, I think it's a good idea to steer clear of trying to imitate what he did and find a new version of Superman for the big screen.

This image shows a powerful, muscular Superman that's a bit more in line with the original concept of the character, as created by Jerry Siegel and Joe Shuster. I like the long, heavy cape, but think we could try and do away with every superhero having some kind of 3D plastic emblem glued to their chest.

Snyder stumbled with fans on Sucker Punch. While not a great movie by any means, I didn't think it was as horrible as everyone else did, at least in part because it delivered exactly what the trailers promised.

I do think Snyder is a good director. He may not have the kind of grand cinematic vision that changes the artform, but he does have a surprisingly good grip on the details and can pull off complicated movies pretty much on time and on budget.

The casting also is really good on this. Amy Adams, Laurence Fishburne, Kevin Coster, Diane Lane, Michael Shannon, Julia Ormond and Russell Crowe all should be much more interesting than the cast of Superman Returns.

I'm also glad they're not making Lex Luthor the villain this time out, but we have already seen Zod so I don't know why we need to revisit him when there are so many other Superman villains out there to choose from.

After the jump, you can read the press release that came along with the photo. What do you think, Superman fans? Does this look good to you, or is it cinematic Kryptonite?


Tuesday, February 22, 2011

A Brief Remembrance of Dwayne McDuffie

Comic book and animation writer Dwayne McDuffie has passed away, according to reports on all the major comics news sites. This is unexpected and tragic — McDuffie scripted the All-Star Superman animated movie that comes out today and appeared last week at the movie's premiere event.

McDuffie also was the first comic book professional I got to interview for an article. In my first job out of college, I worked as the special sections editor at the Arizona Daily Sun in Flagstaff, Ariz. One of the special sections I was in charge of was a weekly tabloid section called Sundial. It was a weekly tabloid section that included the TV listings and about 13 pages of editorial content for arts and entertainment news. This was the only regular arts section of the paper, for which hard news and sports were the main focus. I wrote each week a couple of features and a bunch of shorter articles and a calendar for this section, filling the rest with relevant wire copy about what was going on in the TV, movie and book worlds.

I was totally into comics but felt my primary focus had to be on local arts. I didn't write anything about comics for almost a year, until the Death of Superman became a super hot topic everyone in town was talking about. So I dove in and wrote a long piece on the history of Superman. I was in touch with Martha Thomases, who was in charge of publicity at DC Comics at the time, and she helped me out with some reference materials and even a few advance copies of issues in the Death of Superman storyline. She refused my interview requests, however, saying the writers and editors were all off on retreat figuring out the next steps in the Superman story. I relate this only to explain how I got on the DC press list, so that when Milestone Media was launching a few months later, I got the press kit and thought it would be fun to fill my writing quota with a story about this new line of comics.

So Thomases arranged a phone interview with McDuffie, who I recall as being a very good interview in that he knew what he was talking about and very easy to talk to. We took a couple of diversions to talk about other things he had done and what was going on in comics in general. And the resulting article was published in the Feb. 20, 1993, edition of the Sun.

I have scanned in the story and present it below as a PDF. There are a couple of typos and punctuation errors, but re-reading it stands up pretty well overall. Read and enjoy.

mcduff1

There is a post-script to this story. That year was the first year I made the trip out to San Diego for Comic-Con. And while I was there, I ran into Thomases at the DC booth and she introduced me to McDuffie, who was signing Milestone trading cards. We had a nice little chat, he talked about how well Milestone was doing (so far) and he handed me a couple of signed cards to take away (I still have it, somewhere).

I've sort of bumped into Dwayne or seen him from across the room at many cons since then. As I've written more about animation, I've seen some of the shows he's written and enjoyed them. I've also been impressed by his ability to stand up and tell the truth about the portrayal of minorities in comics and the way the business operates.

I'm sorry to hear he's gone. He'll be missed.