Thursday, May 28, 2009

New Comic-Con pictorial history is an absolute must have!

Attending Comic-Con is a unique experience — there’s nothing else like it on earth and the experience is different for each person, each year they attend. And as the show has grown exponentially, it’s become almost impossible to experience more than a fraction of it. Admittedly, it can at times be as frustrating an event to attend as it much more often is exhilarating and exciting.

So I was thrilled to find a review copy of what is sure to be one of the hottest items at this year’s convention: A big pictorial history book of the show, titled “Comic-Con: 40 Years of Artists, Writers, Fans and Friends.”

I guarantee: This will be the hottest item at this year's show.

What’s in it? Well, there’s a good overall history of the show, from its earliest days through to today’s pop culture phenomenon, but even better the book is absolutely packed with photographs, artwork, profiles, vintage articles and lists of the show’s many guests and awards. All this is wrapped up in a fantastic cover by Comic-Con mainstay, Mad-man Sergio Aragones.

Among the amazing tidbits and sights I learned from devouring every page of this book are:
  • In 1975, Alan Light (founder of what became the Comics Buyers Guide) and his Dyna Pubs produced an LP record featuring programs from the Comic-Con. I instantly hit Google to search for more info on this, as I would love to listen to this, and came up empty. Anyone know anything about this? Has it ever/could it be re-issued? I love that this simply exists somewhere.
  • Vintage photographs of Chuck Norris shaking hands with Stan Lee at the 1975 show and Alan Moore with Jack Kirby at Moore’s only U.S. con appearance ever in 1985. Also pics of folks like Jerry Siegel and Joe Shuster, Harvey Kurtzman, Harlan Ellison ... and it just goes on and on. This book is a treasure trove of photos of comics creators and Con attendees past and present.
  • Images of program covers, promotional fliers and ads, badges, limited-edition prints, all the official Con T-shirts, and even the covers of the updates and magazines.
  • Profiles of Con mainstays, illustrated of course, such as Forrest J Ackerman, Will Eisner, Jack Kirby, Ray Bradbury (who also writes the intro), Will Eisner, Dave Stevens, Mark Evanier, Neil Gaiman, Frank Miller and Jim Lee.
I have to say I’m thrilled to see all this history out there, because it’s not been something terribly easy to come by in years past. I recall editing the first Comic-Con special for Variety five years ago and finding little published material out there on the Con’s past. I was therefore thrilled when Evanier, one of the few folks who has been to every San Diego Con, agreed to write a piece for the special. (You can read that piece here.)

Flipping through this book evoked for me much the same thrill I get from attending the show. There’s something amazing to look at with each turn of the page. This book instantly made the two-month wait for this year’s convention seem unbearably long.

The book, which was written by Comic-Con mainstays Gary Sassaman and Jackie Estrada (with lots of help), is designed and published by Chronicle Books — so I’m sure that it will be made available through normal book publishing outlets at some point.

But I’m also convinced this will be one of the hottest items at this year’s Comic-Con. The current issue of Comic-Con magazine offers a preview of the book and says the first print run will be limited and a special preordering system will be set up for folks to pay their $40 in advance and pick up at the show. Details will be forthcoming at comic-con.org.

Don't miss out. This one is worth it.

Tuesday, May 26, 2009

Reading a Big Stack of Comics, Part 2

Let’s get right to it, shall we?

Ignition City #1-2 (Avatar Press, $3.99 each) was exactly the kind of thing I think to myself that I want to read. So I should really have liked this, but instead I found it annoyingly unsurprising. Maybe I should take a break from reading just about everything Warren Ellis writes, because Ignition City felt too much like Ellis-by-numbers: Tough, smart, hot chick protagonist? Check. Lots of swearing, drinking and talking about swearing and drinking? Check. Making a fetish of air travel, space travel and or British exceptionalism? Check. I still liked it, though I wish artist Gianluca Pagliarani didn’t try so hard to get me to look at Mary Raven’s ass.

Soul Kiss #1-2 (Image Comics, $3.50 each) puts a fun twist on the deal-with-the-devil idea as a struggling young production assistant gains the power to kill with a kiss. Man of Action Steven T. Seagle delivers a peppy script, well matched by some bold and vibrant from the artist, Marco Cinello. This feels like the indie comics of decades past and I’m on board for the rest of this one.

Seaguy: Slaves of Mickey Eye #1 (Vertigo, $3.99) is something I bought mostly because anything Grant Morrison does is almost always worth a look. But this is a reminder that not everything he does pans out. My first clue should have been that I remembered the art from reading the first Seaguy series but nothing about the story. This sequel made an equally lax impression on me as Seaguy mopes his way through a story that’s strange but as lifeless and pointless as the first series was (now that I remember it).

Elephantmen #15-18 (Active Images/Image Comics, $2.99 each) has turned into a real favorite, largely because each issue actually adds to the story. The pace isn’t exactly a rip-roaring roller coaster, but unlike too many other series when something happens in Elephantmen it happens for a reason. It also looks fantastic, with great artwork, lovely coloring and effective (though occasionally over-busy) designs and top-notch lettering. It also is one of the few comics that actually feels like a periodical publication, its pages filled with bonus features, articles about British comics and even backup features. I particularly liked issue #18, which featured some lovely artwork from comics newcomer Marian Churchland.

Astro Boy: The Movie #1 (IDW, $3.99) debuts a four-part prequel to the upcoming CG-animated movie. The comic has an appealing, simple style, courtesy of writer Scott Tipton and artist Diego Jourdan, that is ideal for a kids audience (which is what I assume they’re going for). Fans of Osamu Tezuka or the old anime Astro Boy cartoons are probably going to find this a little shallow, but this is pretty good for a kids-movie tie-in.

From the Ashes #1 (IDW, $3.99) is a strange and fun “speculative memoir” by misanthropic cartoonist Bob Fingerman in which he and his wife, Michele, appear to be the sole survivors of a mysterious apocalyptic event. It’s surprisingly funny to watch them take relief in the idea of not having to go to work or that all the annoying people they hate aren’t around — until, of course, the cannibals show up. The almost blasé reactions are a nice counterpoint to the hysteria of, say, Cloverfield.

Buck Rogers #0 (Dynamite, 25 cents) is a short preview of a new series resurrecting the classic sci-fi hero for the 21st century. Most of my knowledge of Buck Rogers comes from the 1970s TV show, which was decidedly cheesy, so this is a pleasant surprise. Scott Beatty sets things up with an action packed script and the art by Carlos Rafael has a terrific modern look.

American McGee’s Grimm #1 (IDW, $3.99) is a reasonably fun little lark in which the title character — who apparently stars in his own video game series — spoofs superhero comics by helping the supervillains actually win, for once. While superhero comics are a pretty easy target, this has a few clever moments and some interesting looking artwork, courtesy of writer Dwight MacPherson and artist Grant Bond.

Stephen Colbert’s Tek Jansen #4 (Oni Press, $3.99) continues the series spun off the Comedy Central faux news hosts’ fan fiction joke. The joke was funny when the first issue came out, some two years ago, but it’s wearing a little thin in this fourth issue.

Blue Monday: Thieves Like Us #1 (Oni Press, $3.99) brings back Chynna Clugston’s ode to ’80s high school highjinks and hasn’t lost a step. There is something odd about seeing these characters coming back after a pretty lengthy absence having aged not at all, but it’s made up for by Clugston’s overall sharp sense of humor and an art style that’s increasingly influenced by the work of Jaime Hernandez. Now, my sole complaint is that this series isn’t in color …

Spawn #188 (Image Comics, $2.95) is Part Four of the Endgame story that brings creator Todd McFarlane back into the creative process. Having read this book for the past few years, I find this title to be quite underrated. McFarlane co-writes the story with Brian Holguin and it’s got a good hook, a sufficiently creepy undertone and makes loads more sense than any of the issues McFarlane did back in the early 1990s. Artwork also is quite goood, with pencils from the always-interesting Whilce Portacio and “digital inks” from McFarlane himself. It may not necessarily look much like classic McFarlane, but at least a little of his iconic style sneaks through to nice effect.

Shrapnel: Aristeia Rising #2-3 (Radical Comics, $2.99 each) is military sci-fi in the mode of Heinlein’s Starship Troopers. While the machismo, even from the lead female character, is a little much for me, fans of this kind of thing will likely find this to be a superior comic. Created by Mark Long and Nick Sagan and scripted by M. Zachary Sherman, the details of the story get a bit lost in the dark but lovely painted artwork of Bagus Hutomo. I appreciate the look of the art, but some clarity in the images would help the storytelling.

Hotwire #1-2 (Radical Comics, $2.99) is another Warren Ellis comic starring a tough-as-nails hottie chick — this time she’s a exorcist detective in a world where ghosts are real. Scripted and painted by Steve Pugh, this is an imaginative world featuring a story that’s attractively told and could develop into something really interesting.

The Unwritten #1 (Vertigo, $1) is the discount-priced debut of the new series from writer Mike Carey and artist Peter Gross. This ongoing series kicks off with a guy named Tommy Taylor, whose father wrote a series of Harry Potter-style books starring his son — and suddenly disappeared. Tommy himself is the object of adoration at conventions, signings, etc. — until it’s revealed he may not be who he says (or thinks) he is. Written with Carey’s usual care and in a nice literary style, this book also looks terrific thanks to Gross’ excellent art and truly fine coloring from Chris Chuckry. This feels like the kind of hit Vertigo specializes in and should make fans of Fables, Sandman and Y: The Last Man happy.

BONUS BLAST FROM THE PAST #1: It doesn’t really matter that DC’s Heroes Against Hunger #1 (1986) is not a good comic, because it was a benefit book for African famine. It’s amazing to look back and see how many benefits of this type there were, from Band-Aid and Live-Aid to USA for Africa, Northern Lights and Marvel’s X-Men comic Heroes for Hope. This is very much like Heroes for Hope, in that it features a ton of great talent all contributing a few pages at a time. The story, such as it is, features Superman and Batman working on various hunger problems and needing the help of Lex Luthor. It’s got a cool cover by Neal Adams and art by just about every top artist of the era — Jack Kirby, Carmine Infantino, George Perez, John Byrne, Barry Windsor-Smith, Walt Simonson, Dave Gibbons, Denys Cowan and Jose Luis Garcia-Lopez. It’s also got most of the DC writing stable of the era, but it’s lacking the star power evident in Heroes for Hope, which had pages by Alan Moore and Stephen King. Again, little of that matters, as this wasn’t really meant to work as a great piece of art as much as a good excuse for comics fans and DC to contribute to a good cause.

BONUS BLAST FROM THE PAST #2: Pacific Comics is no longer around, but Alien Worlds #2 (May 1983) proves it put out some good stuff. This particular issue offers fans of sci-fi art some terrific eye candy. Up first is a tale called “Aurora,” written and drawn by the late Dave Stevens in 1977. It’s a great reminder that he was a fantastic illustrator, and this sci-fi tale portrays a beautiful heroine in a lush, beautifully detailed and believable alien world. Each panel looks like it was labored over with love, and the result is really enchanting. Up next is a harder-edged story from Ken Steacy that again is beautifully illustrated with inky shadows and slick tech. Last is “A Mind of Her Own,” written and drawn by Bruce Jones and another tale where each panel encourages the reader’s eye to linger. Terrific, and well worth seeking out.

Wednesday, May 6, 2009

The Other Side of J.J. Abrams’ Star Trek

I saw Star Trek the other night and feel the need to write down my reactions to it here, even though Trek is not a comic-book property. My love for Trek, however, does extend to comics and my collection includes all but a dozen or so issues of the Gold Key run, everything from DC and Malibu, and some of the Marvel stuff from the mid-1990s, which was the point at which my interest in Trek began to fade. And I’ve never made a secret of my skepticism for this reboot, as evidenced by the article I wrote for Mania.com titled “10 Reasons to be Worried About Star Trek.” That article was written well before I saw the film and is definitely an exercise in playing Devil’s advocate. I would have been happy to have been proven wrong about all of those points and happy to agree some of them didn’t pan out.

There’s no way I can write objectively about this new Star Trek. I have been a fan since Grade 1, when every boy at my elementary school rushed home each afternoon to watch this coolest of cool shows in syndication. I was already a space fan, thanks to a book my parents gave me about the planets and the moon missions, and classic Trek was the first and, I think, still the best pure science fiction show ever made.

And I think that’s a point worth remembering. Trek came along and did science fiction — traditional science fiction, not the space fantasy with sci-fi trappings of Star Wars — at a time when there was none on TV. And while there were a few imitators, Space: 1999 being the most obvious example, none was as good or successful or worthy of re-watching as Trek. In the 1980s, the Trek movies were dependable and successful productions and the series was second only to the runaway success of Star Wars in terms of sci-fi. By the time of The Next Generation, there was no other science fiction on TV, and even TNG’s success didn’t do much to change that for quite a while. I think this is important because Trek really was a pioneer that had precious little company for a very long time. Many of the hipper, more fashionable shows that have come since — everything from The X-Files to Lost to the revamped Battlestar Galactica — owes something to Trek. So does the convention scene, which borrows a lot from the heydays of Trek cons. (I’m pointing this out for the benefit of the many bloggers out there who are bashing Trek as dated and talky, implying that Trek is something most of them would never watch were it not for J.J. Abrams finally coming along to make it cool enough for them to admit they’re interested.)

That’s a long intro, so let’s get to the movie itself. While most everyone considers Star Trek II: The Wrath of Khan to be the best Trek movie so far (and I agree with that), this new Trek owes a lot more to 1996’s Star Trek: First Contact. That film had many of the same elements, including time travel, a nasty but attractive enemy in the Borg Queen, and some terrific action sequences that the TV version of TNG could have used a bit more of. Abrams and company take that example and amp the action way up, creating a wild, enjoyable and at times thrilling ride through the Trek universe. This is the most purely entertaining popcorn movie I’ve seen in a long time and most everyone I know who’s seen it was sucked in right away and stayed in love with it right through to the end.

My take is a little more complicated. There’s plenty to like, but at the same time there’s a lot missing or glossed over that takes away from the qualities that used to define Star Trek.

On the plus side, the film’s storytelling style is tight and economical. It even works well within the established parameters of the Trek universe. It also hits a lot of iconic moments from previous incarnations. Perhaps most amazingly, the time travel element manages to keep this new Trek in continuity with the old while explaining at the same time why a lot of things are different. That is a pretty impressive bit of storytelling right there, on top of the film having a nice, fast pace that never lets go of your attention.

The next real plus is the cast, especially Chris Pine as a young James T. Kirk. I have been extremely skeptical from the start that anyone could step into this role and both convince you this was the same character and not do an impression or imitation of William Shatner’s performance. Somehow, Pine manages it far better than I would have expected, and with only a couple of exceptions I bought him as Kirk. He adopts a few mannerism Shatner used on the classic series, but they’re surprisingly subtle and pulled off well enough that they actually enhance rather than detract from the character.

Zachary Quinto is a bit more of a mixed bag as Spock. His version of the half-Vulcan science officer is decidedly more human than Leonard Nimoy’s version. He’s more expressive and just seems softer in the role. I think fans will debate this one quite a bit, as the devotion to logic and amazingly relentless intelligence that came through from Nimoy’s version is missing and sorely missed in this film.

The rest of the classic crew doesn’t get as much screen time as you may think. In fact, many of their best bits are already on display in the various trailers and clips. And it’s a real shame because the glimpses we do get of these characters, especially Karl Urban as Dr. McCoy and Simon Pegg as Scotty, are spot on. The script cleverly and seemingly effortlessly concocts moments for each to deliver a trademark line — “I’m a doctor, not a physicist,” “She cannae take any more!” etc. — but not a lot more. In the case of McCoy, I think it’s sorely missed, as his relationship with Kirk in the classic series was a grounding influence that would have helped make Kirk’s arc a little more convincing.

Zoe Saldana’s Uhura has a bigger role than Nichelle Nichols ever got on Trek, but it’s not necessarily an improvement as she’s unfortunately reduced to the role of hot chick where Nichols’ version had a competence and natural dignity that carried special significance in the mid 1960s but remain admirable qualities even today. Eric Bana does a good job as the villain of the piece, Romulan Captain Nero. But with so much ground for the film to cover he never gets the chance to make as much of an impression as Khan, the Borg Queen or even Christopher Lloyd’s Captain Kruge from Star Trek III: The Search for Spock. Also good but underused are Bruce Greenwood as Captain Pike and Winona Ryder as Spock’s mother, Amanda Grayson.

And then there is Nimoy, returning for possibly the last time as Spock Prime (that’s how he’s listed in the credits). Nimoy’s presence is the only thing that lets the film slow down even a bit from its breakneck pace and allows some of that old-time Trek magic comes into play. It’s a welcome break from the explosions and monsters, and helps set up the rest of the movie. It’s amazing how much class his small role brings the film, bestowing on it through his generous act of continuity approval for this new direction.

Definite negatives include the look of the film, which is all over the place. The bridge is a futuristic and modern set (which still looks to me like an Apple Store instead of a functioning command center), while on the lower decks of the Enterprise mundane industrial locations have replaced the Jeffries tubes and impressive warp core setup of previous Treks. The CG is top notch, but hampered by such short cuts that you rarely get more than a few moments to take in the new Enterprise in all its glory. There also was an annoying tendency to use lens flares wherever possible and some shots were out of focus. (I don’t know if that was just at the screening I saw, but it was distracting and pulled me out of the film.)

The score also is a major misstep. The music was always top-notch on previous Trek outings, which featured sweeping and rousing classical themes. Here, it’s all percussion and unfortunately sounds like every other action film score of the past decade.

There also are a few action sequences in the film that feel very unnecessary — such as one involving Scotty and a series of water pipes, and another in which a monster straight out of Cloverfield chases Kirk across an ice planet. They keep up the pace of he film, but don’t add much.

I also don’t know how people who know nothing about Trek will deal with the film doing almost nothing to explain who anyone is. There’s a brief explanation of Starfleet early on, but the Federation, the Romulans, Vulcans are never explained and the standard tech — transporters, phasers and warp drive — are present but barely referenced let alone explained.

So far, those are pretty minor complaints and most everyone I know who’s seen the film loves it unconditionally. But looking beyond the thrill ride, comparing the themes and drama to the humanity of previous Trek films, and Abrams Trek is as shallow as a theme park ride. It has great effects, amazing action sequences and appealing updated versions of its classic characters, but at the same time it has missed out almost entirely on the themes and ideas that made the original series so unique, enduring and popular.

Star Trek was never just about fighting space battles. The Enterprise is not a warship but a vessel of exploration. The drama came from its crew facing the unknown with a courage that opened up the galaxy and lead to a better understanding of the universe and humanity’s ability to lead it to a better tomorrow. Very little of that is found amid the very appealing surface of this flashy and action-packed new Trek.

To say as Abrams’ version does that Trek is mostly about cool space battles, hot chicks and quippy characters is like saying The Lord of the Rings is mostly about sword-fighting Hobbits, or Fahrenheit 451 is mostly about a fireman, or 1984 is about the crimes of a political traitor. The joy of spectacle is fleeting, and will be almost immediately challenged by such films as Terminator: Salvation or Transformers 2: Revenge of the Fallen.

(In the face of so much positive press, I’m actually somewhat relieved to see Roger Ebert and David Poland also raise some of these points in their reviews.)

The ending of the film is predictable and lacking in logic, but at this point the film has done its job and left the potential for the franchise wide open. I think the sequel will be as much, if not more than, a challenge for Abrams and Co. to pull off, but potentially much more fulfilling. I hope they avoid the idea of trying to re-imagine old characters (everyone keeps bringing up the idea of a new Khan) and find a way to reboot the heart of this grand series rather than just giving it a facelift.

Friday, May 1, 2009

X-Men Origins: Wolverine lacks passion, vision



X-Men Origins: Wolverine
can be taken in two completely different ways. Taken one way, it's a decent little bit of B-movie action entertainment. Taken another, it's a disappointing movie that unfortunately adds nothing essential or even interesting to the character and fails to have even a basic answer to the question of why anyone should care.

Those who know Logan only from the movies will like this survey of his life more than most. The film does a decent job of covering all the bases, from the days of young James Howlett, through his ongoing rivalry with Sabretooth, the Weapon X program and his eventual struggles with memory. That the movie manages to pack all that in, reinventing it as needed, shows an effort on the part of the filmmakers to digest and do something interesting with the source material. And the story does follow a sort of logic and makes sense all on its own if you're not too picky about it.

But there's no getting around that there are some major problems with this film, which is just not very well made. The biggest problems are in the script, which for all its efforts to incorporate comic book storylines fails to transfer the character of Logan or his motivation for doing what he does in any way.

Admittedly, this has always been the problem with Wolverine comic books. Yes, the original 1982 miniseries by Chris Claremont and Frank Miller is a classic and you have to wonder why they didn't go that route for a Wolverine solo movie. But pretty much everything from the time Logan got his own solo comic in 1988 has felt in a lot of ways like a place holder. Wolverine comics have always sold well and the character remains popular, but few of the hundreds of Wolverine stories have made as much of an impact on him as anything that happened in one of the X-Men titles. What's weird is there's really no reason Wolverine comics couldn't be better, aside from the fact that really sticking to the core elements of what makes this guy tick results in a character that's too violent for Marvel to market to kids. So they always have to hold back and even create nice guy versions for the cartoons and so forth — leaving anyone older who might be interested in seeing this guy truly unleashed with not a lot to hold on to.

This movie doesn't seem to really know who Wolverine is. The guy they've come up with is definitely not the cool guy fans first came to know and love in the early days of the new X-Men.

So, my take on the character has always been that he was a mutant with a healing factor and bone like claws (even though I hate that idea, added in during the early 1990s) who was experimented on against his will and given adamantium bones and claws that made him near indestructible. The event was so painful and traumatic that he suffered severe memory lapses and, more importantly, struggled to retain control of his sanity in the face of his tendency to fall into animalistic berserker rages. It was always his struggle to hold on to the little bits of humanity — his few friends in the X-Men, Mariko Yashida, the idea of one day having control of his dark side — that defined him. The ultimate Wolverine action sequence was one in which he faced alone a giant horde of enemies who couldn't beat him no matter how much they shot, cut or punched him. Every blow hurt him and he'd walk out of it enraged and bloodied, waiting for his power to painfully knit him back together.

The movie Logan, however, is a real moper. Here he's cast as a good kid who did something bad, became a soldier in a lot of wars and did a lot of nasty things alongside his brother, but really always wanted to live a peaceful life away from it all. But it turns out he can't do that and when his past comes back to haunt him, he seeks revenge and willingly submits to the Weapon X procedure in order to get it. That's what you'd call a major change in your character's motivation, and you can argue based on it that the movie Wolverine is not Wolverine at all.

The procedure itself is described as terrible, and we have to take everyone's word for it because it seems to give Logan little more discomfort than a root canal before he's back out in the woods and using his newfound claws to chop up military vehicles. When he learns he was sort of tricked into getting the procedure, there's a bit of teeth knashing and distant stares, but not much more. The memory loss comes much later via a deus ex machina that I'll leave a surprise.

Along the way to that ending, there's a lot of action sequences — some of them fairly cool, though nothing especially exciting or innovative — and a whole bunch of cameos from various mutants, some welcome (Gambit, John Wraith), some not (Blob, everyone else). There is a cool, Die Hard-esque final battle against an interesting version of a popular Marvel character that's too little too late, and a terrible cameo from a CG Patrick Stewart as a walking Professor X.

In the end it's hard to get too worked up about anything in this movie because nothing about it conveys any kind of emotion. Wolverine should be about rage unleasahed, but nothing here is really all that interesting enough to get even slightly mad at. It's all very rote and routine, with no passion for the character or the story coming through in any of it.

On top of that, this movie is just not well made. This movie looks muddy, the editing does no favors for the action sequences or the performances, the score has no subtlety, and even though there's a lot of good CG VFX there's also some truly awful effects in there too.

In the end, I'm not sure the quality of this film matters much. Fox will keep making X-Men movies in order to hang on to the rights as long as possible. And their track record will likely continue to falter as long as they keep micromanaging the property instead of finding a filmmaker like Bryan Singer who can bring some passion and vision to the project and just let him do his job.

Thursday, April 30, 2009

Wolverine Reactions Trickle In

I'm seeing X-Men Origins: Wolverine tonight, so I'll post my thoughts tomorrow. I'd largely been avoiding watching clips or reading too much about the film in buildup to its release.

But I have read a few reviews as they've come out: Variety and The Hollywood Reporter have little love for Logan's solo outing. David Poland at The Hot Blog says it's not great, but not bad either. And L.A. Times critic Kenneth Turan, whose review last week of The Soloist I couldn't have disagreed with more, likes the film.

I also think it's interesting that there is no ad for the movie's opening in today's Calendar section of the L.A. Times. Perhaps Fox feels the shrinking number of newspaper readers are not the target audience for this movie, which will surely score a nice large take at the box office.

Tuesday, April 28, 2009

Reading a Big Stack of Comics, Part 1

OK, so the past few days I polished off a couple of books I was reading (The Martian Chronicles, by the great Ray Bradbury, and Genesis: Chapter & Verse, by the whole band) and immediately tackled a large stack of unread comics that had been growing next to my desk for several months now. I'm really only about half way through, and some of these are far from fresh, but here's a quick comment on each one:

Unknown Soldier #1 (DC/Vertigo, $2.99): Great art and an interesting set up. May have to check this one out, as it would be great to find a new Vertigo series to get behind.

DMZ #35 (DC/Vertigo, $2.99): I'm way behind on this series, but this was a good issue and I'd very much like to read the conclusion when it's collected.

Action Comics #849 (DC, $2.99): Superman fights a guy who thinks he gets his powers from prayers. Good idea, not really developed enough to recommend. #850 (DC, $3.99): A fun anniversary-style issue with some very nice art from Renato Guedes. #852-853 (DC, $2.99): A two-issue Countdown tie-in centered on Jimmy Olsen that was quite unremarkable.

Hellblazer #250 (DC/Vertigo, $3.99): A Christmas issue with a bunch of pretty good short stories by some very talented creators. Well worth hanging on to and re-reading in December. (Plus, I can't believe this series has hit 250 issues! I remember when #1 hit the stands ...)

The Punisher #64 (Marvel/Max, $2.99): The middle of a storyline, but the way the Punisher was written and the reveal at the end made this work.

Invincible Iron Man #3-5 (Marvel, $2.99 each): These are damn good -- far and away one of the most entertaining Iron Man comics I've read and absolutely perfect for someone who liked the movie. Now, I gotta find out how this one ended ...

Young X-Men #5 (Marvel, $2.99): This was a mess. I don't know these characters well not having read more than a few issues of the previous series, New X-Men, but someone dies in this issue, while the former New Mutants are there in body if not spirit. #6 (Marvel, $2.99) was much better but still not doing enough for me to care.

Ambush Bug: Year None #1 (DC, $2.99): This book was hilarious, which is exactly what I want from a story by Keith Giffen and script by Robert Loren Fleming. There's lots of great in-jokes and some good chuckles as AB investigates the death of Jonni DC. More comics should be fun and funny like this.

DC Universe: Last Will and Testament #1 (DC, $3.99): I don't really know what was happening in this comic, but with art by Adam Kubert and his dad, Joe Kubert, it at least looked nice.

Elephantmen: War Toys #3 and Elephantmen #14 (Active Images/Image, $2.99 each) are both very welcome reads because they're, thankfully, not like anything else a major publisher is putting out right now. Plus, it's always pretty and Rich stuffs it chock full of actually interesting bonus goodies.

Wormwood: The Last Enemy (Avatar, $7.99): This is the first I've read of this series from Garth Ennis about a guy who'se the Antichrist. This is one of those books where I think the pitch was surely better than the execution, which suffers from laziness in the writing and stiff artwork.

Resistance #1 (Wildstorm, $3.99): This is based on a video game and most of the two tales in this issue are just kind of setting up the universe. With not much actually happening, I have no idea how anyone who doesn't play the game will be interested in the slightest.

Uncle Slam Fights Back #1 (Oni Press, $4.99): So get this: It's about a patriotic superhero who's gone completely looney and can't handle regular life too well even with a talking dog wearing a fire helmet helping him out. It's hard for something trying to be funny in this way (i.e., poking fun at radical "patriots") to compete when the real world is already full of such folks literally self-destructing before our very eyes.

Legion of Super-Heroes #37-43 (DC, $2.99 each): I picked these up because Jim Shooter is capable of writing some really nice comics (see my love for Harbinger and early Valiant stuff). Plus, I'd never read his work on Legion or much of any Legion stuff at all and thought this might be the time to try it out. Turns out it was, because these books are really terrific. Shooter gives us a straightforward story that has action, character, humor while making a ton of sense and completely avoiding continuity issues or getting mixed up in a crossover of some kind. And artist Francis Manapul renders this all with a very appealing sense of style. I thoroughly enjoyed these comics and now will have to go score copies of #44-50 and hope that the truncated end of the series doesn't mess things up too badly.

Strongman (Slave Labor, $9.95): This is a short graphic novel about a Mexican wrestler and one-time masked crime fighter who gets back into the game and redeems himself. I personally don't get the Luchador wrestling thing (most of what I know I learned from early Love & Rockets), but this was entertaining in a disposalbe entertainment sort of way.

Funny Misshapen Body (Touchstone, $16): I almost gave up on this graphic novel memoir from Jeffrey Brown about 30 pages in, and I'm glad I stuck with it because it ended up being quite good. This despite the limitations of the genre — almost every cartoonist memoir involves issues with sex, health and/or money problems and the struggle to find themselves as an artist who draws comics. But Brown's sketchy and simple art is likable and his personality — less obsessive and morose than most indy cartoonists — pulled me in for an enjoyable stay.

Tuesday, April 14, 2009

Notes on The Spirit and Watchmen movies

Yes, I suck as a blogger ... I can't promise daily updates, but I am redoubling my efforts to get more stuff on this blog.

In the meantime, it seems I'm not the only one who saw something interesting in The Spirit: critic, blogger and film journo David Poland finally caught the film on Blu-ray and was pleasantly surprised by it.

Meanwhile, you can catch this piece I wrote about the VFX on the film over at Animation Magazine.net.

And in case you missed it, I had three Watchmen-related articles in Variety a bit back: a look at the VFX work on the film, a chart-like look at the makers of the film, and an interview with Zack Snyder. I'll try to post some of the excerpts from that interview, which was quite interesting, when I have a chance.

Thursday, March 26, 2009

Off the shelf: Alien: The Illustrated Story (1979)

This is one of those books that I've really really wanted to read ever since I first heard about it a very long time ago. I mean, how could you not want to read this? It's got Archie Goodwin, one of the all-time great writers and the guy who wrote the best Star Wars comics ever. And then its got art by Walter Simsonson. Yes, the same Walter Simonson who did Manhunter with Goodwin, made Marvel's Battlestar Galactica into a surprisingly good comic and then did a definitive and long run on Thor.

But for whatever reason, I never picked this up until now. Part of that is that I don't think I've ever seen a copy in any of the dozens of comics shops I"ve frequented over the years. The other part being it just never came to mind as something to get on eBay, until now.

And despite the long wait and the high expectations, this really did live up to my expectations. First, Alien is a great movie, one of the best from that heady period between Star Wars and the mid-1980s, when almost every sci-fi/superhero movie coming out had at least something to recommend it. (Consider Superman: The Movie, the first couple of Star Trek movies, Raiders of the Lost Ark, Blade Runner, E.T., Close Encounters of the Third Kind, Tron ... and that's without getting into secondary stuff like The Last Starfighter or Krull.)

What I love the most is this book works as both an adaptation that accurately conveys the story and the experience of the movie and as a damn fine comic book with smart scripting and excellent art.

I have no idea what the reaction to this book might have been. The indicia says it came out in 1979, same year as the movie, but its in a format where the dimensions are similar to a magazine yet the quality of the paper and the ad-free interior are like a book. It's a bit like what Marvel and DC would try a few years down the road with their original graphic novel format. The pages are larger than the average comic, which lets Goodwin and Simonson put more panels on a page without having to make them too small. The coloring is excellent and the lettering is by John Workman, so you know it's good. I imagine this must have sold on newsstands alongside things like Heavy Metal magazine (HM published this adapation by the way — and it looks like it could have been serialized in the magazine. I don't know.) All this for the original cover price of $3.95 — not much less than what I just paid for it recently on eBay.

The only downside is there's now one less lost gem to cross of my list ... I'll have to start looking for another.

Wednesday, March 25, 2009

Off the Shelf: Scott Pilgrim vs. the Universe, Vol. 5

I overall really like the Scott Pilgrim series by Bryan Lee O’Malley, who gets points from me for being a fellow expat Canadian. I am, however, a little puzzled by the extent of the fervor that surrounds the release of each new volume in this series — something I think I have to put down to a slight generational gap. If I was 17, or maybe even 24, I’m sure I would think this is much more clever, funny and, like, so true than I do at age 39.

But it is a fun book. This volume, to my surprise, comes with some kind of flashy foil cardstock cover of the like I haven’s seen since Valiant last went under. To be honest, I would rather have had some color interior pages, as was done in at least one of the previous volumes. What I like about it is it doesn’t take itself too seriously. Scott Pilgrim remains a pretty clueless slacker, but he’s a funny clueless slacker and the story — much like the real world — doesn’t really punish guys like that for their rather minor flaws. But despite not being heavy or preachy, there’s enough recognizable real life and real emotion in this book to make it charming.

I also like O’Malley’s artwork, which is in many way is a perfect match for the material, evoking equal parts manga and Life in Hell. It’s also low-fi enough to retain the feeling of reading some sort of underground, zine-like comic that only the other cool kids know about — which also fits in perfectly. I imagine some day, there will be some kind of absolute edition featuring a large page size and color, though I can’t imagine either would improve things that much.

Again, even though I really like this series, it’s not for me the second coming of Stan Lee the way it seems to be for some fans. And in some ways, I’m a bit jealous of that because it’s been quite a while since I’ve found a comic that really evokes that sense of discovery in me — again, part and parcel, I think of me no longer being 24 years old.

Tuesday, March 24, 2009

Comic du jour: The Bionic Woman #1 (Oct. 1977)

It’s been a long time since I’ve seen an episode of the TV show this comic is based on, but I hope it was better and less silly than this comic from Charlton.

To say something nice about this book, the art is interesting and offers a decent likeness of actress Lindsay Wagner. But the story! Let’s get to it ….

First off, is a little ditty called “Rico, Come Home.” In it, Jaime Sommers gets involved in the personal life of the child Rico when the kid is nearly abducted in an extensive family dispute involving Rico’s dead father, rich grandfather and normal mother. It’s kind of confusing, but it somehow ends with Rico nearly falling off a cliff into the ocean and Jaime saving him. I guess in the 1970s it might have made sense if you just looked at the pictures, but still …

The second story is titled “Weaker Sex?” and is pretty much what you’d expect. Oscar Goldman, in all his wise manliness, decides Jaime doesn’t need to have her bionics on all the time — he’s only going to give her super strength and speed when she goes on dangerous missions. He then proceeds to send her on a mission in which she’s disguised as a flight attendant so she can keep an eye on a recently paroled terrorist who’s being returned to Algiers on a commercial flight. This, apparently, doesn’t qualify as dangerous, but she does get to wear a cute flight attendant hat that, were it made of paper, would require to ask folks to drive through, please. Of course, shit goes wrong and she has to save the day without her powers, prompting Oscar to realize he was being an ass and restore her powers.

There aren’t any credits that I can see, but I will say the art is not bad — especially for a Charlton book of this era. It also manages to be only slightly more entertaining than the NBC revival series that came out last year and could have easily exceeded it had only Max the bionic dog made an appearance.

Monday, March 23, 2009

Comic du jour: Giant-Size Man-Thing #1 (Aug. 1974)

I bought this comic recently at flea market pretty much only because of the title. In general, swamp monsters and 1970s horror comics have never held much interest for me, but this was a lot more fun than I expected.

I imagine a lot of that comes down to writer Steve Gerber, who gives the story a kind of hip, tongue-in-cheek quality that keeps things lively. How else can you describe a story in which some occultists worship The Golden Brain, which falls into the swamp and emerges as a blank slate in a perfect body and joins a sort of hippy commune based on alternative energy sources. The cultists, who lost the brain during a scuffle with the Man-Thing, are ruled by a guy name Yagzan, who looks a lot like Richard Nixon. (And yes, there’s a bit of serendipity with a Nixon lookalike in an issue cover-dated with the month he resigned as president.)

There’s also a hip city radio reporter named Richard Rory, who looks a lot like Marvel’s then editor-in-chief Roy Thomas. Of course, Yagzan conjures a muck monster to fight with Man-Thing and the Man-Thing wins out, with Yagzan during to stone or something and sinking into the swamp. All of this is pretty fun, with fun art from Mike Ploog and Frank Chiaramonte and that color palette that only existed in the 1970s from Petra Goldberg.

All in all, a cool story, but there also was a great trilogy of backup tales reprinting monster tales from pre-hero Marvels drawn by Steve Ditko and Jack Kirby. I get why some folks really love these little oddball gems — they’re simple and fun diversions — even though I’m not likely to spend the big bucks on Marvel Masterworks or Omnibus editions because while the art is good, the stories just remind of other versions that I think work better (even though these comics came first).

For example, the ending of Ditko’s “Ice-Monster Cometh” reminds me of the gorilla gag at the end of Trading Places, while the plot device in "Goom! The Thing from Planet X," in which the rampaging alien turns out to be a child, falls short of many similar tales told later on in the various incarnations of Star Trek. (I’m thinking in particular of “The Squire of Gothos.”) And I can’t help but evoke in my mind the bass player for U2 when the scientist in “I Was the Invisible Man!” introduces himself as Adam Clayton.

All in all, a cool comic with a funny name.

Saturday, March 21, 2009

Comics du jour: X-Men #100-109, Uncanny X-Men #381-389 (2000)

This run of 22 comics — X-Men #100-109, The Uncanny X-Men #381-389, X-Men Annual 2000, Cable #87 and Bishop: The Last X-Man #16 — constitutes the much-heralded return of Chris Claremont to writing the X-Men after almost 10 years away. Fan response to this run, which hit in 2000 as the first X-Men movie was released in theaters, was pretty negative — I don't think Claremont ever took as many public knocks on his stories as he did the the letter cols toward the end of this run. And I can see why this run didn't exactly knock anyone's socks off. While not a total train wreck, this run in many ways undid a lot of the romantic notions fans who decried Claremont's sudden departure from the X-Men in 1991 still clung to.

Perhaps the biggest and most obvious realisation to come from this run is the importance of a good artist when working (I presume) Marvel style. The issues drawn by the better artists, like Leinil Francis Yu, Adam Kubert and Salvador Larocca are the best. The problem is there were many issues drawn — at times in rushed fashion — by the likes of Tom Raney, German Garcia, Michael Ryan, Randy Green, Scot Eaton, Thomas Derenick, Anthony Williams, Brett Booth. The transitions could be jarring, with more than one issue using multiple pencilers. That sort of inconsistency was most apparent in the many convoluted battle scenes, many of which became incomprehensible and even pointless. The coloring also did this run no favors with dark skin tones and colors that ran together and muddled the art rather than made it pop.



But the real reason to pay attention to these books when they came out was Claremont, who ended his unbroken 16-year run as writer on X-Men rather suddenly in 1991. To many fans, Claremont was X-Men — no one else, no matter how hard they tried, made this book their own in quite the same way. There were lots of elements Claremont brought back to this book that were quite welcome and almost nostalgic in the way they evoked the feel of the book from the old days. Among them:

The idea that the X-Men were smart in addition to just strong. For example, the way Rogue took on a leadership role that included her learning how to fly, some engineering and some people skills. Kitty's engineering and tech expertise is another.



The attitude: There was lots of talk about X-Men needing to live up both individually and as a group to increasingly high standards. The X-Men's enemies were never dumb and never stood still — as they worked and improved their skills toward achieving their own goals, so must the X-Men always do the same and be ready for anything and everything. Loyalty and competition are big themes in Claremont's X-Men — his characters stick together, fight hard and play hard.

Having fun — Claremont always had his team blow off steam and have some fun. Yeah, there's the usual baseball games, but also more than a few nights out partying, dancing and (I presume) drinking a bit as well.

Romance — Yes, these relationships were tortured, especially Gambit and Rogue, but they also had a palpable commitment that came through and was more than the usual surface-deep stuff normally found in superhero comics. Sometimes, it was just adding a bit of glamour, as in the descriptions of Kitty's short-lived romance and betrayal by Seth in X-Men #100. But it's there. And the heartbreak is pretty convincing too, as with Psylocke moving away from (and breaking up with) Archangel and seemingly into the arms of the new Thunderbird, Neal Sharra.



The supporting characters — I always liked that there were folks around who didn't have powers in the X-books. Col. Vazhin and Simyon Kurasov in the Russia story are good examples, as is the long-absent captain of the Arcadia, Lee Forrester, and her first mate, Paolo. It makes sense for them to have non-mutant interactions with people who are nonetheless smart and interesting.

The crazy shit — Yeah, a lot of the plot ideas don't get wrapped up nice and neat. But the idea that all kinds of strange stuff would happen to you as a superhero group like the X-Men in some ways works better and makes more sense.

So then, there's the stuff that doesn't work.

First and foremost is the scripting style. I don't mind there being a lot of type to read in a comic — the packing in of ideas and bits of character through dialogue can really add to the believability of a superhero world — but the internal dialogues that rage through the minds of characters like Cecilia Reyes as they're being hunted didn't offer much new in these cases. Also, these issues in particular seemed to suffer in particular quite accutely from another common Claremont criticism, that being that his characters' dialog is pretty interchangeable. Too often, it's a phonetically spelled-out accent or, in the case of Wolverine, his own lettering font.



Sudden, unexplained changes in powers — I always liked the faux scientific authenticity the mutant explanation for powers gave the X-Men. It's a close-enough variation on real scientific principles to really sell to an audience. But messing too much with powers can undermine that believability. Cable has always been a prime offender — whether he is a telepath, a telekinetic or both changes from year to year — and this run takes a lot of joy in messing with Rogue and Psylocke. The former's powers are running out of control and becoming so random seemingly for the reason of giving her an extra burden to handle. The same thing happens to Cecelia Reyes, though a more reasonable explanation is given for it: She is forced to the the power-amplifying but addictive drug Rave to stay alive when she's trapped inside the Neo's fortress. Psylocke, on the other hand, simply shows up as a telekinetic with out telepathy. (Claremont planned to tell the story of how this happened in an annual, but left the title before he could do it.) There also are a lot of costume changes, which I don't mind as much — though I wish the changes that were made to the costumes were better.



The villains were another problem. The Neo had the most potential. Mutants of mutants, they were on the verge of extinction and out for revenge. Domina and Jaeger remain fairly memorable. But when their plot was unresolved in this run, it seems to have largely vanished from X-Men lore. The rest came fast and furious without, in some cases, so much as a good look at these characters or any understanding of their motives: The Shockwave Riders, The Lost Souls, Big Casino, Tullamore Voge, The Crimson Pirates, The Twisted Sisters, etc. Even the few returning foes seen in this run — Lady Deathstrike, Mystique — fail to stand out the way they should.

But the biggest problem with this run of books is the pacing is a complete mess. Individual scenes are well done, but the majority of it is quite confusing, even when you're really paying attention. The stories are so overpacked with ideas — many of them potentially very good — and they squeeze each other out. Nothing has priority, so there's no arc through individual issues or the run as a whole to define it. Had there been more control over the stories, sequences that should have been very powerful, like the deaths of Senator Kelly and Moira MacTaggart, would have felt more dramatic, cathartic and natural rather than seemingly jammed in around a whole bunch of other elements.



So while the early issues delivered on some of the better elements, the middle of this run was where things really faltered — and really, it only was for a few months' worth of comics — and then ran afoul of the Maximum Security crossover from the Avengers. The Dream's End crossover with Cable and Bishop: The Last X-Man showed signs of improvement, but remained unsatisfying both for the reasons cited above and its repetition of "Days of Future Past." The best issue, by far, was the penultimate one, The Uncanny X-Men #389, in which Claremont and Larocca — easily the best artistic match on the run — rather poignantly recounted unseen elements of the Xavier-Moira relationship while intercutting with both her funeral and Kelly's. There also was a decent subplot that planted the seeds for the original concept of Claremont and Larocca's X-Treme X-Men series.

All this added up to a bit of a mess and some difficulty for Marvel. Rumors have always run rampant that this run's impenetrability and its divergence from what moviegoers saw on screen that summer played a role in the changing of the editorial regime that brought in Joe Quesada, Bill Jemas and, notably for the X-Men, Grant Morrison. I still can find things to admire about this run, though it still disappoints, failing by a long shot to live up the best work Claremont did on the book in the 1980s. Those things I admire, though, also give me hope that Claremont and Tom Grummet can find a way to make X-Men Forever, the upcoming continuation of Claremont's original run, will deliver in a way this run did not.


Tuesday, March 17, 2009

Happy St. Patrick's Day with Proinsias Cassidy

I wonder how many comics fans in America drank their first pint of Guinness (or any kind of stout for that matter) because of Garth Ennis's stories in Hellblazer and Preacher?

Anyway, one of my favorite bits in the long and most excellent run of Preacher was the two-part origin of Cassidy in issues 25-26, drawn by Steve Dillon and published way back in 1997. I especially love Cass's real name was Proinsias, a Gaelic name so bizarre to American ears that Ennis started off his letter column on this story by answering the most common question this way: "PRAWN-SHAS. OKAY?"

For those who missed it, here's the last page from issue 25, in which Jesse gives his ol' Irish pal a classic hard time. (Click for an easier read.)



Happy St. Patrick's Day! Slainte.

Tuesday, March 10, 2009

Comic du jour: Dazzler #1 (March 1981)

Of all the superheroes Marvel has created over the years, were created under stranger circumstances than Dazzler.

As chronicled by folks with a deeper love for this character (and I mean that in the most non-icky kind of way) than I will ever have, Dazzler began as a collaboration between Marvel and Casablanca Records in the 1970s. The idea was that Marvel would create a singing supehero character, Casablanca would find a real singer to fill the role and they'd make and cross-promote records, comics and even try to make a movie.

But having that many cooks meant there were many starts and stops on the project. Marvel's then editor in chief Jim Shooter reportedly wrote a Dazzler movie treatment over a single weekend to try to make Casablanca happy. But things didn't work out with Casablanca, and Marvel finally decided to put her out there as a guest star in a couple of top titles, namely The Uncanny X-Men #130-131 and The Amazing Spider-Man #203, before they gave her her own title about a year later. (BTW, the cover to that issue of Spider-Man was drawn by none other than Frank Miller. Also, the original art is currently for sale on eBay, though try not to gag at the asking price.)

Of course, by the time Dazzler #1 hit stands, the disco craze that inspired it was already dead and the character's roller skates, disco slang and mirror-ball logo were instantly dated. Also, Marvel decided to make Dazzler its first comci book series to be distributed only in comic shops. The reasons for that aren't clear, considering the character's intended broad appeal should have been better served by the broader newsstand outlets. Either way, some 400,000 copies were pumped into comics shops — a sales figure that any publisher would absolutely kill for these days and a number that explains how I can buy this comic 29 years later for cover price at the Pasadena flea market.

The story itself isn't that bad, though writer Tom DeFalco seems to go to great lengths to get wannabe singer Alison Blaire into the kind of trouble that requires superpowers to get out of. There's also guest appearances from Spidey and the X-Men horned in here, too. The art's decent but pretty dull, too — pencils were by John Romita Jr. before he'd really developed his own distinct style, with inks by Alfredo Alcala.

The villain of the piece was The Enchantress, who comes to Midgard and tries to take the singing gig Alison's also trying out for. I don't have a copy of Dazzler #2, but I really hope it's a kind of superheroic proto-American Idol trashfest. I not only want to read that issue now, but I think I'd spend as much as 60 cents for a copy.

Who says comics aren't cheap fun anymore?

Monday, March 9, 2009

Sweeping up after the Watchmen



Watchmen
did a respectable number at the box office this weekend, grossing $55.7 million domestically and $27.5 million overseas for a grand total of $83.2 million. How high the number goes will help determine whether any of the studios make any money off the film. Costs are high due to an immersive advertising campaign and the legal dispute between Fox and Warner Bros. that will spread around the money that does come in. It’ll take another week or so to see how well the film holds up business wise.

But the reaction to the film is the most interesting part. It’s all over the place from both fans and non-fans calling it everything from an absolute disaster all the way up to an undisputed masterpiece.

I think it’s all in what you’re looking for in this film — people interested in the plot are pleased to see so much of it in the film, while those who go in looking for the tone, meaning and underlying themes of the graphic novel are coming out disappointed.

What’s undisputed is this all makes for some great debates and discussion. This film has so far brought out (mostly) thoughtful and intelligent comments on all aspects of the film and the comic, indicating that the movie has at the very least succeeded in engaging people’s brains in a way few other movies of this type ever have.

What’s really fascinating is the way even the slightest changes or omissions are noticed and felt by people who read the book. Whether it’s wishing for a scene that better explains how Sally pushed Laurie into being a superhero, to wondering why we don’t see Seymour the intern before the film’s final shot, it’s a testament to the book that almost nothing can be removed or altered without being noticed. It’s also a testament to the film that even critics are willing to admit that even when these elements come up short that the filmmakers’ intentions were such that they’d have put it in if they could.

Many of the discussions have softened my previous position on the film a bit. With a bit of distance, I too am quite impressed by just how much of the book got onto the screen. It certainly could have been a lot worse, and there is hope to be had that the director’s cut will put back in just enough to push this one over the top.



So, what will Watchmen’s impact be on the superhero and comic book movie genre? Unless Watchmen has incredible legs and the box office begins to creep into Iron Man or Dark Knight territory, probably not much. It definitely fits in well with the trend toward more sophisticated fare those two films established last year. But since this is not a franchise that will produce sequels that would extend its influence, it’s unlikely we’ll see a lot of Watchmen imitators. That there’s also not a lot of comic book material out there that stands up to the quality of Watchmen means the film should remain its own, self-contained thing. Instead, look for a slight turn away from the darkness, which X-Men Origins: Wolverine and the potential Green Lantern movie are likely to deliver.